Is there an existing issue for this?
Describe the bug
I know there's almost nothing of fmv games in this engine, but there's a problem that implies a hardware of (in this case) android
In short: Making a fmv game, works fine on pc, but on mobile after 5 or more object videos it presents the pink square (texture error)
So i find whats the problem
Mobile has 5 blocks to process videos, if whats to charge more, it doesnt find it because those blocks are full, so presents the pink texture
But, now i (or maybe someone more) needs a solution to presents more of 4 videos without this happening
Maybe there's a way to prevent fill those blocks of hardware?
I know that gdevelop is advancing very good in 3d, but if they find a solution or alternative, please let me know (in mi case, i dont gonna use that technique of put all videos in one, my structure is mean for multiple things)
Steps to reproduce
Try to make 7 video objects, put those in the screen, in events play all the videos on scene beginning, and test it on android by exporting or simply running gdevelop on the device
GDevelop platform
Desktop
GDevelop version
I dont remember the numbers of the actual versions, but i know that corrects some problems with pathfinding on 3d
Platform info
Any mobile device (or web game project too)
Additional context
Please respond if you see this, thank you
Is there an existing issue for this?
Describe the bug
I know there's almost nothing of fmv games in this engine, but there's a problem that implies a hardware of (in this case) android
In short: Making a fmv game, works fine on pc, but on mobile after 5 or more object videos it presents the pink square (texture error)
So i find whats the problem
Mobile has 5 blocks to process videos, if whats to charge more, it doesnt find it because those blocks are full, so presents the pink texture
But, now i (or maybe someone more) needs a solution to presents more of 4 videos without this happening
Maybe there's a way to prevent fill those blocks of hardware?
I know that gdevelop is advancing very good in 3d, but if they find a solution or alternative, please let me know (in mi case, i dont gonna use that technique of put all videos in one, my structure is mean for multiple things)
Steps to reproduce
Try to make 7 video objects, put those in the screen, in events play all the videos on scene beginning, and test it on android by exporting or simply running gdevelop on the device
GDevelop platform
Desktop
GDevelop version
I dont remember the numbers of the actual versions, but i know that corrects some problems with pathfinding on 3d
Platform info
Any mobile device (or web game project too)
Additional context
Please respond if you see this, thank you