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A bug that presents in fmv type game on mobile #9018

Description

@danteranzio-collab

Is there an existing issue for this?

Describe the bug

I know there's almost nothing of fmv games in this engine, but there's a problem that implies a hardware of (in this case) android

In short: Making a fmv game, works fine on pc, but on mobile after 5 or more object videos it presents the pink square (texture error)

So i find whats the problem

Mobile has 5 blocks to process videos, if whats to charge more, it doesnt find it because those blocks are full, so presents the pink texture

But, now i (or maybe someone more) needs a solution to presents more of 4 videos without this happening

Maybe there's a way to prevent fill those blocks of hardware?

I know that gdevelop is advancing very good in 3d, but if they find a solution or alternative, please let me know (in mi case, i dont gonna use that technique of put all videos in one, my structure is mean for multiple things)

Steps to reproduce

Try to make 7 video objects, put those in the screen, in events play all the videos on scene beginning, and test it on android by exporting or simply running gdevelop on the device

GDevelop platform

Desktop

GDevelop version

I dont remember the numbers of the actual versions, but i know that corrects some problems with pathfinding on 3d

Platform info

Any mobile device (or web game project too)

Additional context

Please respond if you see this, thank you

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