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26 lines (23 loc) · 900 Bytes
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Copy pathVectorAdd.cl
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26 lines (23 loc) · 900 Bytes
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/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
// OpenCL Kernel Function for element by element vector addition
__kernel void VectorAdd(__global const float* a, __global const float* b, __global float* c, int iNumElements)
{
// get index into global data array
int iGID = get_global_id(0);
// bound check (equivalent to the limit on a 'for' loop for standard/serial C code
if (iGID >= iNumElements)
{
return;
}
// add the vector elements
c[iGID] = a[iGID] + b[iGID];
}