I apologize if this is an obvious question. Thank you for this C++ implementation as it opens possibilities for robotics. I am currently looking to use bellhopcuda for an AUV simulation and have a sandbox going with bellhop as a library. I have the header files and '*.so' linked and working for 2D & 3D. I am able to get access to ray positional data with Rayinfo per the example; however I was wondering if ArrInfo can be accessed in any convenient way besides recreating the nested for-loops of 'PostProcessArrivals'/WriteOutArrivals` and implementing GetFieldAddr myself. I'm working primarily on ranging between AUVs so the arrival time's are most relevant for the project. Just want to make sure i"m not missing anything very obvious. Thanks!
I apologize if this is an obvious question. Thank you for this C++ implementation as it opens possibilities for robotics. I am currently looking to use bellhopcuda for an AUV simulation and have a sandbox going with bellhop as a library. I have the header files and '*.so' linked and working for 2D & 3D. I am able to get access to ray positional data with Rayinfo per the example; however I was wondering if ArrInfo can be accessed in any convenient way besides recreating the nested for-loops of 'PostProcessArrivals'/WriteOutArrivals` and implementing GetFieldAddr myself. I'm working primarily on ranging between AUVs so the arrival time's are most relevant for the project. Just want to make sure i"m not missing anything very obvious. Thanks!