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  1. 🎯 AI-UI-UX-JS Evolutionary Ecosystem 1.1. 🌐 Mission & Deployment Hubs 1.1.1. 🌳 Living Mind Tree Indices — Multiple evolutionary snapshots of the master index (index.html, index.v1.htmlindex-backup-06142026.html, indexClaude.html, index_Yggdrasil_v1.html, dense semantic grove variants). 1.1.2. ⚡ Zero-Install Philosophy — Pure browser-native runtime; frontier multimodal AI + WebGPU/Three.js delivered directly to user hardware with no install or heavy backend. 1.1.3. 📜 Architecture Specs & Distillations — Agentic systems levels, memory design notes, Levin bioelectricity sources, Karpathy/Hassabis/Andreessen podcast distillations, prompt libraries.

  2. 🧠 Cognitive AI, Morphogenesis & Multimodal Intelligence 2.1. 🤖 Frontier Model Orchestration & Void Architects 2.1.1. 🌌 Procedural Cinematic / Universe Engines — Claude-VOID ARCHITECT, Grok-AETHER PROTOCOL, Gemini-Cinematic Sci-Fi, RingWorlds / Solar Space Travel classrooms, GPT Ring-Gate WebGPU. 2.1.2. ⚔️ Model Battlegrounds — Parallel implementations of the same mechanic across Claude / GPT / Gemini / Grok / Meta (Voice Atlas pilots, Minnesota Facts, Great Lakes Mines, Familiar Arenas, Heart Health, Submarine Evolution, etc.). 2.2. 🧬 Bioelectricity, Morphogenesis & Levin Frameworks 2.2.1. ⚡ Membrane / Gene-Flow / Assembly Nets — ASSEMBLY-FOUNDRY variants, CellNetBotanySim, Primitive Assembly Nets Agent Memory Game, 3D Neural Net / CNN-RNN Bio sims, City Flocks. 2.2.2. 🧫 Multi-User & WebGPU Morphogenesis — MorphoLabMultiuserWebGPU (unique live multi-user biological simulation), Levin_Distilled. 2.3. 🗃️ Episodic / Semantic Memory Kernels & Agentic State 2.3.1. 💭 Character & Knowledge Engines — Personal-Knowledge-and-Forgetting-Model, Attribution_Source_GraphRAG, Mindspace / The MindSpace Simulation, AI-Agentic-Command-and-Control. 2.3.2. 🛰️ PeerJS Distributed Memory — VoiceAtlasPilots-Memory-Kernel variants (unique WebRTC character episodic persistence across peers). 2.4. 📦 Client-Side ML, Vision & Transformers.js 2.4.1. 👁️ Monocular Depth & 2D→3D — Transformers_JS_Depth_Anything_3D_From_2D (unique zero-shot Depth Anything in-browser). 2.4.2. ⚡ WebGPU Transformers Pipelines — Multiple TransformersJS + Three.js + WebGPU superfest / evolution variants. 2.4.3. 🔮 Latent / Platonic Spaces — AI-Neural-Networks Platonic Representation Hypothesis, Jipity-Tensor-World, V-JEPA latent world models. 2.5. 🖐️ MediaPipe Gesture, SOMA & Skeletal Control 2.5.1. 🪞 Vision Mirrors & Capture — Mediapipe-Capture, Mediapipe-SOMA-Mirror / SOMA-Mirror-v2. 2.5.2. 🧬 Gesture-Driven Biology & Decks — Gesture-Subs-Of-Life, MediaPipe Reprogrammable Biology, Angeli-Arcani Gesture-Reactive-Deck (unique skeletal tracking → card manipulation).

  3. 🎙️ Voice-First Systems, Teleprompters & Multimedia Capture 3.1. 🗣️ Voice-Atlas Pilot Evolution Matrix 3.1.1. 🔢 Iterative Generations (v3.2 → v11) — Long lineage of Voice-Atlas-Pilots with WAKEChannel, model-bay, and progressive HUD refinements. 3.1.2. ⚔️ Cross-Model Voice Battlegrounds — 10C (Claude), 10-G (Gemini), 10Gp (GPT), 10-Grok, v10-H, v11, Fertile-Ground variants. 3.1.3. 🔌 Protocol Extensions — Voice-Pilot-7-MCP (unique Model Context Protocol cockpit), Voice-Pilot-7-GPT-Fable. 3.2. 📜 ASR Engines & Dynamic Teleprompters 3.2.1. 🤖 Pure Speech Recognition — Per-model ASR (GPT / Gemini / Grok / Claude) + AIVoiceNoteTaker. 3.2.2. 🎵 Lyric / Chord / Wisdom Prompters — Chord_Sheet_Teleprompter, AI-TelePrompter-2M-GROK, Time_Series_Teleprompter_JBP_Wisdom, Phonetic-Rhyming Dictionary of Neocortex Yggdrasil. 3.3. 🎥 Wacker Capture Studio & Audio/Video Suite 3.3.1. 🎬 Screen / Timeline Sequencers — WackerCapture_v5 and AI/Video/Screen Snap variants, Smart Video Timeline Sequencer, Video_Timeline_editor. 3.3.2. 🎛️ Loopers, Choppers & Mergers — Smart_Audio_Video_Looper family, MP3-Chopper-Pad-Looper, Amaze_Tool_Audio_Video_Mixer, Smart Looper Video Studio.

  4. 🎢 High-End Three.js / WebGPU Shaders, Coasters & Vehicles 4.1. 🛤️ Roller Coaster Refinement Matrix 4.1.1. 🎢 Classic → WebGPU Tracks — ThreeJS-Is-A-RollerCoaster-of-Fun lineage, NightTime, Stunt-Racer, ChatGPT-RockerCart, She-Sang-Suede-Boots, Coaster4WebGPUTSL, Glass Roller Coaster Optimized. 4.1.2. 🧠 Cortical / Neocortex Series — Cortical Coaster 7–9 + Neocortex Yggdrasil variants. 4.1.3. 🌊 TSL Dynamic Water Coaster — ThreeJS-TSL-Water-Coaster / Roller-Coaster-Water-TSL-Water-Shader (unique compute-driven fluid water traversed by coaster spline). 4.2. 🏎️ Glass Racer & DriveTSL Engines 4.2.1. 💎 Glass Racer Generations — v4 → v5 High-End Render Pipeline across GPT / Grok / Gemini / Three.js variants. 4.2.2. 🌲 Procedural Roads & Jumps — DriveTSL-Procedural-Forest-Road-XRVR, Super-Producer Swarm-Wake-Track, JumpTrack. 4.3. 🔀 Hybrid Feature Splits (the “one Coaster that also has X”) 4.3.1. 🎵 Coaster + Music Park Lab — GlassRollerCoaster-MusicParkLab (unique track embedded in interactive synth park). 4.3.2. 🗺️ Coaster + Voice Atlas + GPS 3D Layers — Glass_Coaster_Voice_Atlas_GPS_3DMap_Layers (unique camera flight + multi-layer GIS + voice guidance). 4.3.3. 🎬 World Engine + Autonomous Video Gallery — World-Engine-v4-Auto-Video (unique procedural 3D builder with integrated video recording/playback gallery). 4.3.4. ⚓ Coaster + Viking Maritime / Digging — Aarons-ThreeJS-Penteconter-Warships-Coaster-…, Coaster-Viking-Tides, DigDugSailingCoaster (unique coaster + sailing physics + voxel digging), Coaster-Trucks-n-Boats.

  5. 🫧 Node: Spatial Data, Gaussian Splats, Voxels & Mesh Generation 5.1. 🫧 3D Gaussian Splatting Studio 5.1.1. 🌐 Viewers & XR — Gaussian-Splat-Studio / -2 / _XR variants. 5.1.2. 🤖 Splat + Client ML — GaussSplat3d-TensorflowJS (unique radiance fields + TFJS). 5.1.3. 🛠️ Mesh Extraction — Gaussian-Splat-MeshMaker-4 (unique procedural topology from point clouds). 5.2. 🧱 OVoxel / Trellis / Photogrammetry Pipelines 5.2.1. 🧪 Volumetric Engines — Aarons-OVoxel-Lab, World_Engine_OVoxels. 5.2.2. 🧊 Trellis 3D Asset Loaders — 3D-Sim-Worlds-w-AI-ThreeJS-n-Trellis, ThreeJS-Trellis-3D-Game-Loader family. 5.3. 📊 Hierarchical Treemaps & Dataset Topologies 5.3.1. 🗂️ Squarified Explorers — Interactive_File_Visualizer_Squarified_Treemap_Folder_Explorer, Squarified_Treemap_Explorer, Interactive_Bookmark_Bar. 5.3.2. 🌐 HuggingFace / Language Trees — ThreeJS_HuggingFace_Dataset_Reader, Yggdrasil-Language-Tree-ThreeJS-WebGPU, Phonetic-Rhyming Dictionary of Neocortex Yggdrasil.

  6. 🗺️ Geospatial, GIS, Maritime & Domain Simulators 6.1. 📍 ZIP / Centroid / US Population Networks 6.1.1. 🗺️ GIS Players — State-Network-ZIP-Centroid-Player, GPS_Zip_Code_Explorer family, Maps-1…6 (including Geospatial-Health-Nets), 3D US Population / Terrain / Territories Node-Net, Unified-WebGPU-Evolution AI-ZIP3s + L-Systems. 6.2. 🏞️ Minnesota Regional Multi-Model Matrix 6.2.1. ⛏️ Geology & Facts — Minnesota-Facts-{Claude,GPT,Gemini,Grok}, Minnesota 3D Geology Explorer, TopoJSON D3 Geology, Living-Elemental-Geometry / Mineral-Atlas / Critical-Minerals-Map. 6.2.2. 💎 Great Lakes Critical Minerals — Cross-model suite (Claude/GPT/Gemini/Grok/Meta) (unique comparative Lake Superior mining analysis). 6.2.3. 🌊 Lake Minnetonka / Mound Locality — Mound-MN-Sim-{Claude,GPT,Gemini,Grok}, Lake_Minnetonka_Mound_Docks_at_Dusk, Cavan-Phelps-Avalon-Channel, 4704-Cavan, Mermaids_of_Minnetonka, sailing tower-defense variants. 6.3. ⚓ Maritime, Viking, Submarine & Naval Combat 6.3.1. ⚔️ Longships & Raids — SKÍÐBLAÐNIR family, RYŪJIN'S TIDAL FURY, Viking-Longships I–III, RAINY-LAKE-RAID, Chrome-Commander-of-Viking-Tides. 6.3.2. 🚢 AI Naval Commanders — Maritime AI Commander suite (3D / Logistics & Defense), 3DAI_Naval_Commander, AI Navy Simulator, Naval Defense / Command Center variants. 6.3.3. 🌊 Submarine Evolution + MediaPipe — Submarine_Evolution_{Claude,GPT,Gemini,Grok}, Sub_Evolution_6/7/8 MediaPipe variants, Abyssal Tech OS, WORDFIRE · Submarine City. 6.4. 🏥 Healthcare, ER & Clinical 6.4.1. 🚑 Ambulance / ER Ops — PulseRun Ambulance Rescue / ER Simulator. 6.4.2. ❤️ Gamified Heart Health — Cross-model suite (Claude/Gemini/Meta) (unique cardiovascular physiology training). 6.4.3. 🩺 Dashboards & Pathology — healthcare-dashboard, Organ_Affliction_Arena, AnatomyModel.

  7. 🧙 Familiar Relics, Saints Tarot & Living RPG Worlds 7.1. 🐾 Familiar Arena & Mentat Protocols 7.1.1. 📜 Relic / Exoshell Forges — 3DFAMILIAR v7 Mentat Protocol, FAMILIAR ARENA Exoshell Wordfire / SymbioMech / FRPG / TSL-FRPG variants, AutoCollector, Preview, Card-Collectors. 7.1.2. 🗣️ Neural Voice Familiar — FAMILIAR v8 / v8.1 Neural Voice Protocol, NeuralVoiceArena, cross-model Arena-3 (Claude/GPT/Gemini). 7.2. 🃏 Saints Tarot 3D & Sacred Archetypes 7.2.1. 🎴 Procedural 3D / Metal Decks — All_Saints_Tarot_v5/v6, ThreeJS-3DEdition, Procedural Deck with Tile Export, Tarot_All_Saints / Legacy-in-Metal / Angels-and-Nordic / Magnetic-Metals / Moulin-Rouge / Solar-System variants, SVG Designer. 7.2.2. 🔮 Audio Oracles & Quests — Saints Tarot Quest v3.2 Audio Oracle, Sacred-Game-Edition, Bahamas-Bahamut / Platinum-Concord, Islands-of-the-Saints family (candlegold, v4, etc.). 7.3. 🔨 Homunculus Rigs & Creature Multiverse 7.3.1. 🧬 Humanoid / Atlas / Living-World Forges — Homunculus-Forge-v1…v9 (Wild-Truck-Islands, Skyflock, NATIVE-HUMANOID_RIG-STUDIO, World-Atlas, Living-World), Grok-v1, The-RPG, CreatureForgeMultiverse, Forge-v7. 7.3.2. 🎬 Cinema Hybrid — Homunculus-Forge-v10_City-Cinema (unique living world + cinema projection). 7.4. 🐎 Pegasus Joust Sky Arenas 7.4.1. ☁️ Aerial Multiplayer — PEGASUS JOUST IV / V (Promise City, Multiplayer, GPT City, Gemini City), Pegasus-Joust-3d/4, Joust3D-5-Dragon-Recorder.

  8. 🕹️ Arcade Classics, V-JEPA Physics & Co-Op Games 8.1. ⛵ Dinghy Derby & V-JEPA World Models 8.1.1. 🚤 Hydrodynamic Racing — Riverland dinghy derby, DINGHY-DERBY-2. 8.1.2. 🧠 Self-Supervised Trajectory Engines — V-JEPA-Lightspeed-Dinghy-Derby-3/4, Blue-Whale-Thunderway (unique Meta V-JEPA latent predictor driving boat physics). 8.2. ⛏️ Dig Dug & Retro 3D Arcade Re-imaginings 8.2.1. 🕳️ Dig Dug Generations — Dig_Dug_3D / 3 / 4 / 5 / 6, Phaser Dig. 8.2.2. 👾 Classic Arcades — Galaga_88_3D, Mappy_3D_Synthwave, Asteroids, Mr Do, First_Five_Arcade_Tries, Scifiki / Scifkins Neon Arcade cabinets. 8.3. 👥 Two-Player Co-Op & Brawls 8.3.1. 🥊 Dimension Combat — Two_Players_Byte_Sized_Brawl, Combat_Quest, Coop_Combat, Blocky_Brawl_Dungeon_Dimensions, Punch_Up, Yars_3D_Breakout / Revenge_Googley_Eyes, Leaning_Tower_of_Pisa. 8.4. 🏎️ Graph Paper Racers & Evolutionary Driving 8.4.1. 📝 Graph Paper Series — Graph Paper Racer 1–6 + K. 8.4.2. 🚗 EvoDrive & Traffic Agents — EvoDrive1/3, AI_Traffic_Evolution_Network / Simulator family, Road_Following_AI_Evolution_Simulator. 8.5. 🎰 Slots & Chance 8.5.1. 🎲 Thematic Machines — AllAISlots Draconic-Riches / Dragons-Horde / Leprechaun, Plinko_3D-Angels_All_Around_You.

Organization of Assets

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Playlists - Asset Sets

Game Assets

Brain and Memory Glossary

  • episodic memory - recollective feelings of being somewhere
  • semantic memory - concrete knowledge of world and personal history
  • purpose of memory - coherence connecting events to for continuity with self belief and feelings

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500+ State of Art AI UI UX and JS Apps w ThreeJS - Intelligent Living Mind Tree of Human In the Loop AI Co-Evolution

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