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BakkesMod Curveball Plugin

Adds Magnus force and drag to the ball in Rocket League

installation

Copy BendItPlugin.dll to <steam_directory>/steamapps/common/rocketleague/Binaries/Win32/bakkesmod/plugins Copy benditplugin.set to <steam_directory>/steamapps/common/rocketleague/Binaries/Win32/bakkesmod/plugins/settings

commands

sv_soccar_curve 0|1 -- turn the effect on and off

sv_soccar_drag_coefficient <float> -- set the drag coefficient , this is 1 of two parameters that effect the ball flight

sv_soccar_lift_coefficient <float> -- affects how much the curve turns the ball

sv_soccar_lift_zmod <float> -- multiplier for the vertical curving

sv_soccar_maxspin <float> -- multiplier for the maximum spin speed the ball can have

sv_soccar_lift_ground 0|1 -- turns horizontal curving on when the ball is on the ground

sv_soccar_draw_magnus_force 0|1 -- draw some little red lines showing which way the magnus force is pushing the ball

sv_soccar_magnus_debug 0|1 -- when activated, autospins the ball very fast, to ensure you see a visible effect on the ball

sv_soccar_forcemode - 0|6 -- specify the method of adding force to the ball

Force               = 0,
Impulse             = 1,
Velocity            = 2,
SmoothImpulse       = 3,
SmoothVelocity      = 4,
Acceleration        = 5,
MAX                 = 6
  • when compiling the code; check and modify the include directories to point to the BakkesMod sdk, and the post-build step as well.