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64 lines (55 loc) · 1.75 KB
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Copy pathscene.xml
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64 lines (55 loc) · 1.75 KB
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<World>
<Camera eye="0, 1, 80" look_at="0,1,0" fov="7.02622" />
<!-- Environment light -->
<ShaderGroup is_light="yes">
vector sun_dir 0.0 0.5 1.0;
shader envmap layer1;
</ShaderGroup>
<Background resolution="1024" />
<!-- Back plane -->
<ShaderGroup>
color Cs 0.25 0.25 0.25;
shader matte layer1;
</ShaderGroup>
<Quad corner="-10,-10,-5" edge_x="20,0,0" edge_y="0,20,0" />
<!-- Red -->
<ShaderGroup>
param color albedo 0.9 0.1 0.1;
param color extinction 0.15 1.0 1.0;
param float anisotropy 0.0;
shader anisotropic layer1;
</ShaderGroup>
<Sphere center="0.0, 2.309, 0.0" radius="1.6" />
<!-- Green -->
<ShaderGroup>
param color albedo 0.1 0.9 0.1;
param color extinction 1.0 0.5 1.0;
param float anisotropy 0.0;
shader anisotropic layer1;
</ShaderGroup>
<Sphere center="-2.0, -1.155, 0.0" radius="1.6" />
<!-- Blue -->
<ShaderGroup>
param color albedo 0.1 0.1 0.9;
param color extinction 1.0 1.0 1.0;
param float anisotropy 0.0;
shader anisotropic layer1;
</ShaderGroup>
<Sphere center="2.0, -1.155, 0.0" radius="1.6" />
<!-- Negative anisotropy -->
<ShaderGroup>
param color albedo 0.5 0.5 0.5;
param color extinction 0.5 0.5 0.5;
param float anisotropy -0.7;
shader anisotropic layer1;
</ShaderGroup>
<Sphere center="-3,4,0" radius="1.0" />
<!-- Positive anisotropy -->
<ShaderGroup>
param color albedo 0.5 0.5 0.5;
param color extinction 0.5 0.5 0.5;
param float anisotropy 0.7;
shader anisotropic layer1;
</ShaderGroup>
<Sphere center="3,4,0" radius="1.0" />
</World>