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64 lines (63 loc) · 1.71 KB
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Copy pathscene.xml
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64 lines (63 loc) · 1.71 KB
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<World>
<Camera eye="0, 0, 10" look_at="0,0,0" fov="12.5552" />
<Option max_bounces="int 10" />
<ShaderGroup>
shader envmap layer1;
</ShaderGroup>
<Background resolution="1" />
<ShaderGroup>
param float roughness 0.0;
shader matte layer1;
</ShaderGroup>
<Sphere center="-1.0,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.1;
shader matte layer1;
</ShaderGroup>
<Sphere center="-0.8,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.2;
shader matte layer1;
</ShaderGroup>
<Sphere center="-0.6,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.3;
shader matte layer1;
</ShaderGroup>
<Sphere center="-0.4,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.4;
shader matte layer1;
</ShaderGroup>
<Sphere center="-0.2,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.5;
shader matte layer1;
</ShaderGroup>
<Sphere center="0,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.6;
shader matte layer1;
</ShaderGroup>
<Sphere center="0.2,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.7;
shader matte layer1;
</ShaderGroup>
<Sphere center="0.4,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.8;
shader matte layer1;
</ShaderGroup>
<Sphere center="0.6,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 0.9;
shader matte layer1;
</ShaderGroup>
<Sphere center="0.8,0,0" radius="0.08" />
<ShaderGroup>
param float roughness 1.0;
shader matte layer1;
</ShaderGroup>
<Sphere center="1.0,0,0" radius="0.08" />
</World>