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91 lines (79 loc) · 2.59 KB
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Copy pathscene.xml
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91 lines (79 loc) · 2.59 KB
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<World>
<Camera eye="50, 50, 300" dir="0,0,-1" fov="32.2042" />
<ShaderGroup>color Cs 0.75 0.25 0.25; shader matte layer1;</ShaderGroup>
<Quad corner="0, 0, 0" edge_x="0,100,0" edge_y="0,0,150" /> <!-- Left -->
<ShaderGroup>color Cs 0.25 0.25 0.75; shader matte layer1;</ShaderGroup>
<Quad corner="100, 0, 0" edge_x="0,0,150" edge_y="0,100,0" /> <!-- Right -->
<ShaderGroup>color Cs 0.25 0.25 0.25; shader matte layer1;</ShaderGroup>
<Quad corner="0, 0, 0" edge_x="100,0,0" edge_y="0,100,0" /> <!-- Back -->
<Quad corner="0, 0, 0" edge_x="0,0,150" edge_y="100,0,0" /> <!-- Botm -->
<Quad corner="0,100,0" edge_x="100,0,0" edge_y="0,0,150" /> <!-- Top -->
<ShaderGroup is_light="yes">float power 26000; shader emitter layer1</ShaderGroup>
<Quad corner="40, 99.99, 40" edge_x="20, 0, 0" edge_y="0, 0, 20" /> <!--Lite -->
<!-- Spheres testing special priority -->
<ShaderGroup>
color Cr 1.0 1.0 0.0;
float roughness 0.1;
float anisotropy 0.0;
float ior 1.1;
int priority 0;
shader glossy layer1;
</ShaderGroup>
<Sphere center="65,70,70" radius="12" />
<ShaderGroup>
color Cr 1.0 1.0 0.0;
float roughness 0.1;
float anisotropy 0.0;
float ior 1.1;
int priority 0;
shader glossy layer1;
</ShaderGroup>
<Sphere center="80,70,70" radius="12" />
<!-- Spheres testing non special priority -->
<ShaderGroup>
color Cr 0.0 1.0 1.0;
float roughness 0.3;
float anisotropy 0.0;
float ior 1.4;
int priority 1;
shader glossy layer1;
</ShaderGroup>
<Sphere center="20,70,70" radius="12" />
<ShaderGroup>
color Cr 0.0 1.0 1.0;
float roughness 0.3;
float anisotropy 0.0;
float ior 1.4;
int priority 1;
shader glossy layer1;
</ShaderGroup>
<Sphere center="35,70,70" radius="12" />
<!-- Spheres testing ordering priority -->
<ShaderGroup>
color Cr 0.0 0.0 1.0;
float roughness 0.1;
float anisotropy 0.0;
float ior 1.2;
int priority 2;
shader glossy layer1;
</ShaderGroup>
<Sphere center="30,30,70" radius="20" />
<ShaderGroup>
color Cr 0.0 1.0 0.0;
float roughness 0.2;
float anisotropy 0.0;
float ior 1.2;
int priority 1;
shader glossy layer1;
</ShaderGroup>
<Sphere center="50,30,70" radius="20" />
<ShaderGroup>
color Cr 1.0 0.0 0.0;
float roughness 0.3;
float anisotropy 0.0;
float ior 1.2;
int priority 0;
shader glossy layer1;
</ShaderGroup>
<Sphere center="70,30,70" radius="20" />
</World>