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187 lines (163 loc) · 5.21 KB
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// document.querySelector("button").addEventListener("click",handleClicked);
// function handleClicked(){
// alert("I got clicked");
// }
// dont used paranthesis inside the event listeer because it will call the function immediately after the button is loaded
// document.querySelector("button").addEventListener("click",function(){
// alert("I got clicked");
// });
/*
document.getElementsByTagName("button")[2].addEventListener("click",function(){
alert("I got clicked");
});
*/
// applying function to all the buttons, whose class name contain drum
var numbberOfDrums = document.querySelectorAll(".drum").length;
var drumButton = document.querySelectorAll(".drum");
var q = document.getElementById("q");
// for mouse click
for (var i = 0; i < numbberOfDrums; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", function () {
// alert("I got clicked");
// var audio = new Audio("sounds/tom-1.mp3");
// audio.play();
/*
this : is a identity of a button that triggered when we click on button
we can use this to find out which button is clicked and play the sound
*/
// console.log(this);
// console.log(this.innerHTML);
// this.style.color = "yellow";
var buttonInnerHTML = this.innerHTML;
makeSound(buttonInnerHTML);
buttonAnimation(buttonInnerHTML);
});
}
// Using Keyboard Event Listeners to Check for Key Presses
document.addEventListener("keypress", function (event) {
// event : is a object that contains information about the event that occured
// example which keyboard key is pressed and information about the key
// console.log(event);
// console.log(event.key);
// alert("Key was pressed");
makeSound(event.key);
buttonAnimation(event.key);
});
function makeSound(key) {
switch (key) {
case "q":
var audio = new Audio("sounds/tom-1.mp3");
audio.play();
break;
case "w":
var audio = new Audio("sounds/tom-2.mp3");
audio.play();
break;
case "e":
var audio = new Audio("sounds/tom-3.mp3");
audio.play();
break;
case "r":
var audio = new Audio("sounds/tom-4.mp3");
audio.play();
break;
case "t":
var audio = new Audio("sounds/snare.mp3");
audio.play();
break;
case "y":
var audio = new Audio("sounds/crash.mp3");
audio.play();
break;
case "u":
var audio = new Audio("sounds/kick-bass.mp3");
audio.play();
break;
case "i":
var audio = new Audio("sounds/tom-1.mp3");
audio.play();
break;
case "o":
var audio = new Audio("sounds/tom-2.mp3");
audio.play();
break;
case "p":
var audio = new Audio("sounds/tom-3.mp3");
audio.play();
break;
case "a":
var audio = new Audio("sounds/tom-4.mp3");
audio.play();
break;
case "s":
var audio = new Audio("sounds/snare.mp3");
audio.play();
break;
case "d":
var audio = new Audio("sounds/crash.mp3");
audio.play();
break;
case "f":
var audio = new Audio("sounds/kick-bass.mp3");
audio.play();
break;
case "g":
var audio = new Audio("sounds/tom-1.mp3");
audio.play();
break;
case "h":
var audio = new Audio("sounds/tom-2.mp3");
audio.play();
break;
case "j":
var audio = new Audio("sounds/tom-3.mp3");
audio.play();
break;
case "k":
var audio = new Audio("sounds/tom-4.mp3");
audio.play();
break;
case "l":
var audio = new Audio("sounds/snare.mp3");
audio.play();
break;
case "z":
var audio = new Audio("sounds/crash.mp3");
audio.play();
break;
case "x":
var audio = new Audio("sounds/kick-bass.mp3");
audio.play();
break;
case "c":
var audio = new Audio("sounds/tom-1.mp3");
audio.play();
break;
case "v":
var audio = new Audio("sounds/tom-2.mp3");
audio.play();
break;
case "b":
var audio = new Audio("sounds/tom-3.mp3");
audio.play();
break;
case "n":
var audio = new Audio("sounds/tom-4.mp3");
audio.play();
break;
case "m":
var audio = new Audio("sounds/snare.mp3");
audio.play();
break;
default: alert("wrong key pressed");
}
}
// adding animation to the buttons
function buttonAnimation(currentKey){
var activate = document.querySelector("." + currentKey);
activate.classList.add("pressed");
// button become normal after 100 milisecond
setTimeout(function(){
activate.classList.remove("pressed");
},100);
}