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Commit 7e3469b
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* preflight gates so keeper Crashlanded failures are not model noise ([#72](https://github.com/AppSprout-dev/RLE/issues/72)) ([e7eb120](https://github.com/AppSprout-dev/RLE/commit/e7eb120ddcfeabc02a64f89a1a502cd502838b0d))
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* probe compiled RIMAPI DLL before Workshop ([#70](https://github.com/AppSprout-dev/RLE/issues/70)) ([e940ef8](https://github.com/AppSprout-dev/RLE/commit/e940ef89b6de7fdec98d2d3211baec12ac93b1dd))
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* stage pinned docker/saves into AppData before native game/load ([#76](https://github.com/AppSprout-dev/RLE/issues/76)) ([c9b5147](https://github.com/AppSprout-dev/RLE/commit/c9b51474ce16b4b9c2a449b5bca0e9d0bd8dbe22))
* lock 25-tick as default short horizon ([#74](https://github.com/AppSprout-dev/RLE/issues/74)) ([07d6f43](https://github.com/AppSprout-dev/RLE/commit/07d6f4349c599b3a5106420af03d949773b3b21a))
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* N × ticks sequence for harness QA → stats ([#73](https://github.com/AppSprout-dev/RLE/issues/73)) ([14c8ba0](https://github.com/AppSprout-dev/RLE/commit/14c8ba0fb4b8dc43f3ff80ba3c9410424099ca2e))
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* opt-in W&B/Weave runbook for AppSprout Crashlanded benchmarks ([#68](https://github.com/AppSprout-dev/RLE/issues/68)) ([8bea8f6](https://github.com/AppSprout-dev/RLE/commit/8bea8f65e8f9ab862a26fa169661fb60fec589ba))
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