Create Release #3
create-release.yml
on: workflow_dispatch
Build MonoGame.Aseprite
31s
Deploy NuGets
6s
Annotations
1 error and 23 warnings
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Deploy NuGets
Process completed with exit code 1.
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Build MonoGame.Aseprite
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build MonoGame.Aseprite
File '/home/runner/work/monogame-aseprite/monogame-aseprite/source/MonoGame.Aseprite/Monogame.Aseprite.xml' is not added because the package already contains file 'lib/net8.0/Monogame.Aseprite.xml'
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs#L7
Type 'AsepriteFileImportResult' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs#L12
'AsepriteFileContentImporter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs#L11
'AsepriteFileContentTypeWriter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs#L11
'AsepriteFileContentProcessor' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs#L12
Type 'AsepriteFileContentImporter' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileProcessResult.cs#L7
Type 'AsepriteFileProcessResult' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/AsepriteFileImportResult.cs#L7
Type 'AsepriteFileImportResult' can be sealed because it has no subtypes in its containing assembly and is not externally visible (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1852)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Importers/AsepriteFileContentImporter.cs#L12
'AsepriteFileContentImporter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Writers/AsepriteFileContentTypeWriter.cs#L11
'AsepriteFileContentTypeWriter' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite.Content.Pipeline/Processors/AsepriteFileContentProcessor.cs#L11
'AsepriteFileContentProcessor' is an internal class that is apparently never instantiated. If so, remove the code from the assembly. If this class is intended to contain only static members, make it 'static' (Module in Visual Basic). (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1812)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/AnimatedSprite.cs#L92
Member 'OnFrameBegin' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/Tile.cs#L26
Do not declare visible instance fields (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1051)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/Tile.cs#L21
Do not declare visible instance fields (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1051)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/AnimationTagBuilder.cs#L17
Member '_isPingPong' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/AnimatedSprite.cs#L18
Member '_hasBegun' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/AnimationTagBuilder.cs#L15
Member '_loopCount' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/AnimationTagBuilder.cs#L16
Member '_isReversed' is explicitly initialized to its default value (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1805)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/Tile.cs#L10
Tile should override the equality (==) and inequality (!=) operators (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1815)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/Tile.cs#L10
Tile should override Equals (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1815)
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Build MonoGame.Aseprite:
source/MonoGame.Aseprite/Tileset.cs#L17
XML comment has cref attribute 'RawTextureAtlas' that could not be resolved
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Deploy NuGets
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/download-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Artifacts
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build-artifacts
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62.9 KB |
sha256:fbb0ed0b54876ec93df9fc4031ed76e4e010a9f25d42b8149520308911d6bed7
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