Skip to content
This repository was archived by the owner on Jul 27, 2026. It is now read-only.

Repository files navigation

RuneBound - Portal of Destiny (Unreal Engine 5)

An Unreal Engine 5 remake of the game "RuneBound", a fantasy RPG originally built in Unity for the course "Computer Games" at Hochschule RheinMain.

This version was a self-directed portfolio project: the goal was to teach myself Unreal Engine 5 by rebuilding the original game from the ground up in C++ and Blueprints, and to document that journey.

About

You play a young mage novice sent to recover three magic rune stones and reawaken an ancient portal. Explore the world, talk to its inhabitants, solve a chain of puzzles, and reach the portal to finish the game. The core concept follows the original Unity version, with a number of changes made during the remake:

  • The forest valley was reworked into an island.
  • The troll guarding a rune stone was replaced with a deadly miasma.
  • The art direction moved from low poly to a more realistic look.

This repository

This is the public, source-only version of the project. The full Unreal project lives in a private repository and is not published here.

The reason is that in Unreal Engine, Content is made up of binary .uasset and .umap files with baked, hard references between assets. The project's own Blueprints and levels reference third-party models, materials, and effects directly, and the third-party asset packs sat mixed throughout the Content folder. Unlike an engine where assets live in cleanly separable text-referenced folders, there was no way to strip the third-party content out without breaking the Blueprints and maps that depend on it, and most of those assets are not licensed for redistribution.

So this repository contains only the hand-written C++ source. A packaged, playable build of the finished game is available under Releases.

Tech stack

  • Unreal Engine 5.3
  • C++ with Blueprint integration (UFUNCTION(BlueprintCallable), BlueprintAssignable delegates)
  • Enhanced Input system, with keyboard/mouse and gamepad support
  • UMG for all user interface

Code overview

The C++ module is organized into headers (Public/) and implementations (Private/), with the core game classes at the module root.

Core

  • RuneboundCharacter - the player character, movement, camera, and Enhanced Input actions (move, look, jump, interact, zoom, run, pause, reset camera).
  • RuneboundGameMode - orchestrates the quest chain, holds references to key actors (portal, old man, rock, plant), and reacts to interaction and collection events.
  • RuneboundGameState - holds the inventory and the active quest, and broadcasts changes through multicast delegates (OnInventoryChanged, OnActiveQuestChanged) that the UI subscribes to.

Interactables

All interactive objects derive from AInteractable, which provides a sphere collider, static mesh, audio, and an OnInteracted delegate. Subclasses specialize the behavior:

  • NPC, Mage, OldMan - dialog and quest givers.
  • Chest, CombinationChest - item containers, one opened by solving a number combination.
  • Bush, Plant, Rock - environment puzzle objects.
  • Portal - the goal object that ends the game once all rune stones are placed.
  • Miasma - a lethal hazard the player must avoid without the right spell.
  • InteractablePrompt - the on-screen prompt shown when an object can be interacted with.

User interface (UMG widget classes)

  • TitleUI, PauseUI, ResultUI - screens and menus.
  • QuestUI, InventoryUI - persistent HUD elements.
  • DialogUI - conversation display with a typewriter effect.
  • CombinationUI - the number combination puzzle input.

Documentation

For the original game's full design document (story, puzzle flow, and technical architecture of the Unity version this project is based on), see the Unity repository.

License

This project was built as coursework and a personal portfolio piece and has no explicit license. Third-party assets used in the full project remain the property of their respective owners and are not included in this repository.

About

Remake of the Unity project "Runebound" in Unreal Engine 5. This repository acts as a portfolio and only contains the source code and exported game. Refer to the Releases for the finished build.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Contributors

Languages