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NMRiH Ping System (Remastered)

Warning

This is a remastered fork of dysphie/nmrih-ping-system. The original plugin is unmaintained since Torn Banner's acquisition of the game, as declared by the original author on GitHub. This remaster was created to keep the plugin usable on current NMRiH dedicated servers.

Overview

This plugin allows players to point at the world and create a visual and audible ping that can be seen and heard by other players. The ping can be used to communicate locations, objectives, enemies, items, or anything else in the game world.

This remastered version is maintained by Baimiao2534 and contributes to multilingual support.

Credits

Requirements

  • SourceMod 1.12 (1.11 will work but with degraded performance)
  • (Optional) Client Preferences extension and plugin to allow players to hide pings (bundled and enabled with SourceMod by default)

Installation

  • Grab the latest ZIP from releases
  • Extract the contents into addons/sourcemod
  • Reload your translations: sm_reload_translations in server console
  • Load the plugin: sm plugins load nmrih-ping

Directory Structure

addons/sourcemod/
├── plugins/
│   └── nmrih-ping.smx
├── scripting/
│   └── nmrih-ping.sp
└── translations/
    ├── ping.phrases.txt       (English)
    ├── chi/
    │   └── ping.phrases.txt   (Simplified Chinese)
    └── zho/
        └── ping.phrases.txt   (Traditional Chinese)

Usage

A. Open the voice menu (Default: 3) and press the Use key (Default: E)

B. Bind a key to the sm_ping command. For example:

bind mouse3 sm_ping

Client Preferences

Players can toggle seeing pings via sm_settings -> Player Pings

Translations

This remastered version includes translations for:

  • English
  • Simplified Chinese (chi)
  • Traditional Chinese (zho)

License

This plugin is licensed under the GNU General Public License v3.0 (GPLv3), inherited from the original work by dysphie.

  • You can use, modify, and distribute this plugin as long as you follow the terms and conditions of the license.
  • A copy of the license can be found in the LICENSE file.
  • Source code modifications must be released under the same GPLv3 license.

For the full license text, see https://www.gnu.org/licenses/gpl-3.0.html.

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