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BehaviorTree
BehaviorTree.CPP
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37f6c80dba088bb4d1399fff796de0c5de9bec4d
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BehaviorTree.CPP
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examples
/
t09_scripting.cpp
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65 lines (50 loc) · 1.31 KB
37f6c80
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BehaviorTree.CPP
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examples
/
t09_scripting.cpp
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#include "dummy_nodes.h"
#include "behaviortree_cpp/bt_factory.h"
using namespace BT;
// clang-format off
namespace
{
const char* xml_text = R"(
<root BTCPP_format="4">
<BehaviorTree>
<Sequence>
<Script code=" msg:='hello world' " />
<Script code=" A:=THE_ANSWER; B:=3.14; color:=RED " />
<Precondition if="A>-B && color != BLUE" else="FAILURE">
<Sequence>
<SaySomething message="{A}"/>
<SaySomething message="{B}"/>
<SaySomething message="{msg}"/>
<SaySomething message="{color}"/>
</Sequence>
</Precondition>
</Sequence>
</BehaviorTree>
</root>
)";
} // namespace
// clang-format on
int main()
{
BehaviorTreeFactory factory;
factory.registerNodeType<DummyNodes::SaySomething>("SaySomething");
enum Color
{
RED = 1,
BLUE = 2,
GREEN = 3
};
// We can add these enums to the scripting language
factory.registerScriptingEnums<Color>();
// Or we can do it manually
factory.registerScriptingEnum("THE_ANSWER", 42);
auto tree = factory.createTreeFromText(xml_text);
tree.tickWhileRunning();
return 0;
}
/* Expected output:
Robot says: 42.000000
Robot says: 3.140000
Robot says: hello world
Robot says: 1.000000
*/
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