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236 lines (200 loc) · 5.51 KB
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# Configuration
Q ?= @
PLATFORM ?= device
DEBUG_BUILD ?= 0
SOURCES = $(addprefix src/,\
main.cpp \
saveHandler.cpp \
limiter.cpp \
translation.cpp \
game/celeste.cpp \
eadk/eadk_vars.cpp \
)
# Verbose
ifeq ("$(origin V)", "command line")
ifeq ($(V),1)
Q=
endif
endif
# Host detection
ifeq ($(PLATFORM),simulator)
ifeq ($(OS),Windows_NT)
HOST = windows
else
uname_s := $(shell uname -s)
ifeq ($(uname_s),Darwin)
HOST = macos
else ifeq ($(uname_s),Linux)
HOST = linux
else
$(error Your OS wasn't recognized, please manually define HOST. For instance, 'make HOST=windows' 'make HOST=linux' 'make HOST=macos')
endif
endif
endif
ifeq ($(PLATFORM),device)
CC = arm-none-eabi-gcc
CXX = arm-none-eabi-g++
LINK_GC = 1
LTO = 1
else ifeq ($(PLATFORM),simulator)
SIMULATOR_PATH =
LD_DYNAMIC_LOOKUP_FLAG = -Wl,-undefined,dynamic_lookup
ifeq ($(HOST),windows)
ifeq ($(OS),Windows_NT)
MINGW_TOOLCHAIN_PREFIX=
else
MINGW_TOOLCHAIN_PREFIX=x86_64-w64-mingw32-
endif
CC = $(MINGW_TOOLCHAIN_PREFIX)gcc
CXX = $(MINGW_TOOLCHAIN_PREFIX)g++
GDB = $(MINGW_TOOLCHAIN_PREFIX)gdb --args
EXE = exe
LD_DYNAMIC_LOOKUP_FLAG = -Lepsilon_simulators/$(HOST) -lepsilon
else ifeq ($(HOST),linux)
CC = gcc
CXX = g++
GDB = gdb --args
SIMULATOR = numworks-epsilon # That is if you use numworks-epsilon AUR package
#EXE = bin # Comment out the line above to use the prebuilt simulator and uncomment this one
else
CXX = clang++
GDB = lldb --
EXE = app
SIMULATOR_PATH = /Contents/MacOS/Epsilon
endif
LINK_GC = 0
LTO = 0
SIMULATOR ?= epsilon_simulators/$(HOST)/epsilon.$(EXE)$(SIMULATOR_PATH)
else # PLATFORM=web
CC = emcc
CXX = em++
LINK_GC = 0
LTO = 0
SIMULATOR ?= epsilon_simulators/web/epsilon.html
endif
NWLINK = npx --yes -- nwlink@latest
BUILD_DIR = target/$(PLATFORM)
define object_for
$(addprefix $(BUILD_DIR)/,$(addsuffix .o,$(basename $(1))))
endef
CFLAGS = $(shell $(NWLINK) eadk-cflags-$(PLATFORM))
LDFLAGS = $(shell $(NWLINK) eadk-ldflags-$(PLATFORM))
CXXFLAGS = $(CFLAGS) -std=c++11 -fno-exceptions -Wall -ggdb -funroll-loops
ifeq ($(DEBUG_BUILD), 1)
CXXFLAGS += -DDEBUG_BUILD
endif
ifeq ($(PLATFORM),device)
CXXFLAGS += -mfloat-abi=hard -mcpu=cortex-m7
CXXFLAGS += -O3 -DCELESTE_P8_FIXEDP -DPLATFORM_DEVICE
SOURCES += $(addprefix src/, storage/storage.cpp)
LDFLAGS += --specs=nano.specs
# LDFLAGS += --specs=nosys.specs # Alternatively, use full-fledged newlib
LDFLAGS += -lm
else ifeq ($(PLATFORM),simulator)
CXXFLAGS += -O3 -DCELESTE_P8_FIXEDP -DDEBUG_BUILD -g
LDFLAGS += $(LD_DYNAMIC_LOOKUP_FLAG)
else # PLATFORM=web
CXXFLAGS += -O3 -DCELESTE_P8_FIXEDP -g
LDFLAGS += -lc
endif
ifeq ($(LINK_GC),1)
CXXFLAGS += -fdata-sections -ffunction-sections
LDFLAGS += -Wl,-e,main -Wl,-u,eadk_app_name -Wl,-u,eadk_app_icon -Wl,-u,eadk_api_level
LDFLAGS += -Wl,--gc-sections
endif
ifeq ($(LTO),1)
CXXFLAGS += -flto -fno-fat-lto-objects
CXXFLAGS += -fwhole-program
CXXFLAGS += -fvisibility=internal
LDFLAGS += -flinker-output=nolto-rel
endif
ifeq ($(PLATFORM),device)
.PHONY: build
build: $(BUILD_DIR)/app.nwa
.PHONY: check
check: $(BUILD_DIR)/app.bin
.PHONY: run
run: $(BUILD_DIR)/app.nwa
@echo "INSTALL $<"
$(Q) $(NWLINK) install-nwa $<
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.nwa
@echo "BIN $@"
$(Q) $(NWLINK) nwa-bin $< $@
$(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.nwa
@echo "ELF $@"
$(Q) $(NWLINK) nwa-elf $< $@
$(BUILD_DIR)/app.nwa: $(call object_for,$(SOURCES)) $(BUILD_DIR)/icon.o
@echo "LD $@"
$(Q) $(CC) $(CXXFLAGS) $(LDFLAGS) $^ -o $@
else
.PHONY: build
build: $(BUILD_DIR)/app.nwb
$(BUILD_DIR)/app.nwb: $(call object_for,$(SOURCES)) $(SIMULATOR)
@echo "LD $@"
$(Q) $(CC) $(CXXFLAGS) $(call object_for,$(SOURCES)) $(LDFLAGS) -o $@
ifeq ($(PLATFORM),simulator)
$(SIMULATOR):
@echo "UNZIP $<"
ifeq ($(OS),Windows_NT)
$(Q) powershell -Command "Expand-Archive -Path epsilon_simulators.zip -DestinationPath ."
else ifeq ($(OS),macos) # Comment out this line to use the prebuilt simulator
$(Q) unzip epsilon_simulators.zip
$(Q) chmod +x $(SIMULATOR)
endif
ifeq ($(PLATFORM),simulator)
.PHONY: run
run: $(BUILD_DIR)/app.nwb $(SIMULATOR)
@echo "RUN $<"
$(Q) $(SIMULATOR) --nwb $<
.PHONY: debug
debug: $(BUILD_DIR)/app.nwb $(SIMULATOR)
@echo "DEBUG $<"
$(Q) $(GDB) $(SIMULATOR) --nwb $<
endif
else # PLATFORM=web
$(SIMULATOR):
@echo "UNZIP $<"
ifeq ($(OS),Windows_NT)
$(Q) powershell -Command "Expand-Archive -Path web_simulator.zip -DestinationPath ."
else
$(Q) unzip web_simulator.zip
endif
.PHONY: server
server: $(SIMULATOR)
@echo "STARTING SERVER"
$(Q) python3 -m http.server
.PHONY: run
run: $(BUILD_DIR)/app.nwb $(SIMULATOR)
@echo "RUN $<"
ifeq ($(OS),Windows_NT)
$(Q) powershell -Command "Start-Process http://localhost:8000/$(SIMULATOR)?nwb=/$<"
else ifeq ($(HOST),linux)
$(Q) xdg-open http://localhost:8000/$(SIMULATOR)?nwb=/$<
else
$(Q) open http://localhost:8000/$(SIMULATOR)?nwb=/$<
endif
endif
endif
$(addprefix $(BUILD_DIR)/,%.o): %.cpp | $(BUILD_DIR)
@echo "CC $^"
$(Q) $(CXX) $(CXXFLAGS) -c $^ -o $@
$(BUILD_DIR)/icon.o: src/eadk/icon.png
@echo "ICON $<"
$(Q) $(NWLINK) png-icon-o $< $@
.PRECIOUS: $(BUILD_DIR)
$(BUILD_DIR):
ifeq ($(OS),Windows_NT)
$(Q) powershell -Command "mkdir $@/src"
$(Q) powershell -Command "mkdir $@/src/eadk"
$(Q) powershell -Command "mkdir $@/src/game"
$(Q) powershell -Command "mkdir $@/src/storage"
else
mkdir -p $@/src
mkdir $@/src/eadk
mkdir $@/src/game
mkdir $@/src/storage
endif
.PHONY: clean
clean:
@echo "CLEAN"
$(Q) rm -rf $(BUILD_DIR)