Repository navigation
126 lines (112 loc) · 4.84 KB
/
Copy pathbuild.yml
File metadata and controls
126 lines (112 loc) · 4.84 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
name: build
on:
push:
branches: [ "**" ]
tags: [ "v*", "Climax_Game_Engine_Toolkit_v*" ]
pull_request:
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
permissions:
contents: write
strategy:
fail-fast: false
matrix:
include:
- name: linux-x64
os: ubuntu-latest
- name: linux-arm64
os: ubuntu-24.04-arm
- name: macos-arm64
os: macos-latest
- name: macos-x64
os: macos-13
- name: windows-x64
os: windows-latest
- name: windows-arm64
os: windows-latest
steps:
- uses: actions/checkout@v4
# ── Dependencies ────────────────────────────────────────────────────────
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends \
build-essential cmake pkg-config \
libsdl2-dev libglew-dev libglm-dev \
libgl1-mesa-dev zlib1g-dev
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
env:
HOMEBREW_NO_REQUIRE_TAP_TRUST: "1"
HOMEBREW_NO_AUTO_UPDATE: "1"
run: |
brew untap aws/tap 2>/dev/null || true
brew install sdl2 glew glm
# ── Configure + build ───────────────────────────────────────────────────
- name: Configure
shell: bash
run: |
EXTRA=""
if [ "${{ runner.os }}" = "Windows" ]; then
if [ "${{ matrix.name }}" = "windows-arm64" ]; then
EXTRA="-A ARM64 -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=arm64-windows"
else
EXTRA="-A x64 -DCMAKE_TOOLCHAIN_FILE=$VCPKG_INSTALLATION_ROOT/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows"
fi
fi
cmake -B build -DCMAKE_BUILD_TYPE=Release $EXTRA
- name: Build
run: cmake --build build --config Release --parallel
# ── Smoke test ──────────────────────────────────────────────────────────
- name: Smoke test (Linux)
run: |
sudo apt-get install -y --no-install-recommends xvfb libgl1-mesa-dri
export LIBGL_ALWAYS_SOFTWARE=1
xvfb-run -a --server-args="-screen 0 1280x720x24" \
timeout 10s ./build/ClimaxGameEngineToolkit 2> stderr.txt || true
echo "--- stderr ---"; cat stderr.txt
if grep -qiE "failed|\[shader\]" stderr.txt; then
echo "::error::viewer reported errors on startup"; exit 1
fi
if: runner.os == 'Linux'
- name: Check binary exists (macOS / Windows)
if: runner.os != 'Linux'
shell: bash
run: |
test -d build/ClimaxGameEngineToolkit.app || test -f build/Release/ClimaxGameEngineToolkit.exe || test -f build/ClimaxGameEngineToolkit
# ── Package Archive ─────────────────────────────────────────────────────
- name: Package release archive
shell: bash
run: |
mkdir -p dist
if [ "${{ runner.os }}" = "Windows" ]; then
cp build/Release/*.exe build/Release/*.dll dist/ 2>/dev/null || true
cp README.md LICENSE dist/
cd dist && 7z a "../Climax_Game_Engine_Toolkit-${{ matrix.name }}.zip" *
elif [ "${{ runner.os }}" = "macOS" ]; then
cmake --install build --prefix dist/
cp README.md LICENSE dist/
cd dist && tar -czf "../Climax_Game_Engine_Toolkit-${{ matrix.name }}.tar.gz" *
else
cp build/ClimaxGameEngineToolkit dist/
cp README.md LICENSE dist/
cd dist && tar -czf "../Climax_Game_Engine_Toolkit-${{ matrix.name }}.tar.gz" *
fi
- uses: actions/upload-artifact@v4
with:
name: Climax_Game_Engine_Toolkit-${{ matrix.name }}
path: Climax_Game_Engine_Toolkit-*.*
if-no-files-found: error
- name: Publish Release Asset
if: startsWith(github.ref, 'refs/tags/v') || startsWith(github.ref, 'refs/tags/Climax_Game_Engine_Toolkit_v')
uses: softprops/action-gh-release@v2
with:
files: Climax_Game_Engine_Toolkit-*.*
generate_release_notes: true