Skip to content

Commit 1860dcf

Browse files
committed
Create gm_harborside.lua
1 parent b4cdc93 commit 1860dcf

1 file changed

Lines changed: 43 additions & 0 deletions

File tree

Lines changed: 43 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,43 @@
1+
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_harborside"] = {
2+
spawnpoints = {
3+
{ spawnPos = Vector( 1361, 1818, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
4+
{ spawnPos = Vector( 1378, 2409, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
5+
{ spawnPos = Vector( 1362, 3236, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
6+
{ spawnPos = Vector( 1352, 4060, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
7+
{ spawnPos = Vector( 1359, 4383, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
8+
{ spawnPos = Vector( 1344, 4985, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
9+
{ spawnPos = Vector( 674, 4961, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
10+
{ spawnPos = Vector( 664, 4442, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
11+
{ spawnPos = Vector( 662, 3874, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
12+
{ spawnPos = Vector( 676, 3245, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
13+
{ spawnPos = Vector( 665, 2595, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
14+
{ spawnPos = Vector( 290, 5018, -11768 ), spawnAngle = Angle( 0, 90, 0 ) },
15+
{ spawnPos = Vector( 290, 5713, -11768 ), spawnAngle = Angle( 0, -90, 0 ) },
16+
{ spawnPos = Vector( 22, 5030, -11768 ), spawnAngle = Angle( 0, 90, 0 ) },
17+
{ spawnPos = Vector( -191, 4927, -11776 ), spawnAngle = Angle( 0, 90, 0 ) },
18+
{ spawnPos = Vector( -647, 4761, -11776 ), spawnAngle = Angle( 0, 135, 0 ) },
19+
{ spawnPos = Vector( -503, 5903, -11776 ), spawnAngle = Angle( 0, -135, 0 ) },
20+
{ spawnPos = Vector( -2054, 5942, -11776 ), spawnAngle = Angle( 0, -45, 0 ) },
21+
{ spawnPos = Vector( -1691, 5026, -11768 ), spawnAngle = Angle( 0, 90, 0 ) },
22+
{ spawnPos = Vector( -2569, 5008, -11768 ), spawnAngle = Angle( 0, 90, 0 ) },
23+
{ spawnPos = Vector( -2673, 5771, -11768 ), spawnAngle = Angle( 0, -90, 0 ) },
24+
{ spawnPos = Vector( -2857, 5728, -11768 ), spawnAngle = Angle( 0, -90, 0 ) },
25+
{ spawnPos = Vector( -2890, 4465, -11776 ), spawnAngle = Angle( 0, 90, 0 ) },
26+
{ spawnPos = Vector( -3815, 4446, -11776 ), spawnAngle = Angle( 0, 34, 0 ) },
27+
{ spawnPos = Vector( -3951, 5021, -11768 ), spawnAngle = Angle( 0, 79, 0 ) },
28+
{ spawnPos = Vector( -4453, 5026, -11768 ), spawnAngle = Angle( 0, 90, 0 ) },
29+
{ spawnPos = Vector( -4566, 5924, -11776 ), spawnAngle = Angle( 0, -90, 0 ) },
30+
{ spawnPos = Vector( -4985, 5917, -11776 ), spawnAngle = Angle( 0, -90, 0 ) },
31+
{ spawnPos = Vector( -5210, 5606, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
32+
{ spawnPos = Vector( -4165, 5929, -11776 ), spawnAngle = Angle( 0, -79, 0 ) },
33+
{ spawnPos = Vector( -5197, 5017, -11768 ), spawnAngle = Angle( 0, -11, 0 ) },
34+
{ spawnPos = Vector( -5203, 4295, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
35+
{ spawnPos = Vector( -5209, 3714, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
36+
{ spawnPos = Vector( -5202, 2600, -11768 ), spawnAngle = Angle( 0, 0, 0 ) },
37+
{ spawnPos = Vector( -4514, 2598, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
38+
{ spawnPos = Vector( -4514, 2957, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
39+
{ spawnPos = Vector( -4508, 3078, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
40+
{ spawnPos = Vector( -4517, 3539, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
41+
{ spawnPos = Vector( -4502, 4264, -11768 ), spawnAngle = Angle( 0, -180, 0 ) },
42+
},
43+
}

0 commit comments

Comments
 (0)