|
| 1 | +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_harborside"] = { |
| 2 | + spawnpoints = { |
| 3 | + { spawnPos = Vector( 1361, 1818, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 4 | + { spawnPos = Vector( 1378, 2409, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 5 | + { spawnPos = Vector( 1362, 3236, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 6 | + { spawnPos = Vector( 1352, 4060, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 7 | + { spawnPos = Vector( 1359, 4383, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 8 | + { spawnPos = Vector( 1344, 4985, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 9 | + { spawnPos = Vector( 674, 4961, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 10 | + { spawnPos = Vector( 664, 4442, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 11 | + { spawnPos = Vector( 662, 3874, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 12 | + { spawnPos = Vector( 676, 3245, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 13 | + { spawnPos = Vector( 665, 2595, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 14 | + { spawnPos = Vector( 290, 5018, -11768 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 15 | + { spawnPos = Vector( 290, 5713, -11768 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 16 | + { spawnPos = Vector( 22, 5030, -11768 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 17 | + { spawnPos = Vector( -191, 4927, -11776 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 18 | + { spawnPos = Vector( -647, 4761, -11776 ), spawnAngle = Angle( 0, 135, 0 ) }, |
| 19 | + { spawnPos = Vector( -503, 5903, -11776 ), spawnAngle = Angle( 0, -135, 0 ) }, |
| 20 | + { spawnPos = Vector( -2054, 5942, -11776 ), spawnAngle = Angle( 0, -45, 0 ) }, |
| 21 | + { spawnPos = Vector( -1691, 5026, -11768 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 22 | + { spawnPos = Vector( -2569, 5008, -11768 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 23 | + { spawnPos = Vector( -2673, 5771, -11768 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 24 | + { spawnPos = Vector( -2857, 5728, -11768 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 25 | + { spawnPos = Vector( -2890, 4465, -11776 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 26 | + { spawnPos = Vector( -3815, 4446, -11776 ), spawnAngle = Angle( 0, 34, 0 ) }, |
| 27 | + { spawnPos = Vector( -3951, 5021, -11768 ), spawnAngle = Angle( 0, 79, 0 ) }, |
| 28 | + { spawnPos = Vector( -4453, 5026, -11768 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 29 | + { spawnPos = Vector( -4566, 5924, -11776 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 30 | + { spawnPos = Vector( -4985, 5917, -11776 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 31 | + { spawnPos = Vector( -5210, 5606, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 32 | + { spawnPos = Vector( -4165, 5929, -11776 ), spawnAngle = Angle( 0, -79, 0 ) }, |
| 33 | + { spawnPos = Vector( -5197, 5017, -11768 ), spawnAngle = Angle( 0, -11, 0 ) }, |
| 34 | + { spawnPos = Vector( -5203, 4295, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 35 | + { spawnPos = Vector( -5209, 3714, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 36 | + { spawnPos = Vector( -5202, 2600, -11768 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 37 | + { spawnPos = Vector( -4514, 2598, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 38 | + { spawnPos = Vector( -4514, 2957, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 39 | + { spawnPos = Vector( -4508, 3078, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 40 | + { spawnPos = Vector( -4517, 3539, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 41 | + { spawnPos = Vector( -4502, 4264, -11768 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 42 | + }, |
| 43 | +} |
0 commit comments