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| 1 | +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_sunsetgulch"] = { |
| 2 | + spawnpoints = { |
| 3 | + { spawnPos = Vector( 7147, -4960, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 4 | + { spawnPos = Vector( 7740, -4961, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 5 | + { spawnPos = Vector( 8274, -4927, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 6 | + { spawnPos = Vector( 8925, -4947, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 7 | + { spawnPos = Vector( 9555, -4901, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 8 | + { spawnPos = Vector( 5441, -3520, 24 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 9 | + { spawnPos = Vector( 5455, -2626, 24 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 10 | + { spawnPos = Vector( 5472, 1999, 28 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 11 | + { spawnPos = Vector( 5464, 2595, 26 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 12 | + { spawnPos = Vector( 5472, 3039, 24 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 13 | + { spawnPos = Vector( 4669, 3392, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 14 | + { spawnPos = Vector( 4658, 1994, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 15 | + { spawnPos = Vector( 6797, -6256, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 16 | + { spawnPos = Vector( 7545, -6246, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 17 | + { spawnPos = Vector( 9748, -6243, 0 ), spawnAngle = Angle( 0, 135, 0 ) }, |
| 18 | + { spawnPos = Vector( 5550, 945, 16 ), spawnAngle = Angle( 0, 45, 0 ) }, |
| 19 | + { spawnPos = Vector( 6319, 808, 0 ), spawnAngle = Angle( 0, 45, 0 ) }, |
| 20 | + { spawnPos = Vector( 6278, -837, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 21 | + { spawnPos = Vector( 5903, 9, 512 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 22 | + { spawnPos = Vector( 6130, -1952, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 23 | + { spawnPos = Vector( 7779, -986, 64 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 24 | + { spawnPos = Vector( 7785, 1052, 16 ), spawnAngle = Angle( 0, 135, 0 ) }, |
| 25 | + { spawnPos = Vector( 7523, -2871, 0 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 26 | + { spawnPos = Vector( 7024, -4035, 0 ), spawnAngle = Angle( 0, -169, 0 ) }, |
| 27 | + { spawnPos = Vector( 4437, -3025, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 28 | + { spawnPos = Vector( 4415, -1054, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 29 | + { spawnPos = Vector( 4408, -493, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 30 | + { spawnPos = Vector( 4416, 1439, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 31 | + { spawnPos = Vector( 4650, 4454, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 32 | + { spawnPos = Vector( 6576, -2602, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 33 | + { spawnPos = Vector( 6575, -3560, 0 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 34 | + { spawnPos = Vector( 5537, -6318, 0 ), spawnAngle = Angle( 0, 45, 0 ) }, |
| 35 | + { spawnPos = Vector( 5545, 3042, 16 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 36 | + }, |
| 37 | +} |
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