Skip to content

Commit d0e3926

Browse files
committed
gm_darkfusion
1 parent 0f2303b commit d0e3926

1 file changed

Lines changed: 41 additions & 0 deletions

File tree

Lines changed: 41 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,41 @@
1+
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_darkfusion"] = {
2+
spawnpoints = {
3+
{ spawnPos = Vector( 6311, 13783, 3072 ), spawnAngle = Angle( 0, -146, 0 ) },
4+
{ spawnPos = Vector( 7112, 12767, 3016 ), spawnAngle = Angle( 0, -157, 0 ) },
5+
{ spawnPos = Vector( 7282, 12459, 3016 ), spawnAngle = Angle( 0, -146, 0 ) },
6+
{ spawnPos = Vector( 6874, 11622, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
7+
{ spawnPos = Vector( 6552, 11227, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
8+
{ spawnPos = Vector( 6345, 10866, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
9+
{ spawnPos = Vector( 5709, 9584, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
10+
{ spawnPos = Vector( 5495, 9244, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
11+
{ spawnPos = Vector( 5222, 8759, 2896 ), spawnAngle = Angle( 0, 146, 0 ) },
12+
{ spawnPos = Vector( 4851, 8266, 2896 ), spawnAngle = Angle( 0, 90, 0 ) },
13+
{ spawnPos = Vector( 4136, 8370, 3072 ), spawnAngle = Angle( 0, 90, 0 ) },
14+
{ spawnPos = Vector( 3564, 8352, 3072 ), spawnAngle = Angle( 0, 90, 0 ) },
15+
{ spawnPos = Vector( 1789, 8352, 3072 ), spawnAngle = Angle( 0, 90, 0 ) },
16+
{ spawnPos = Vector( 1236, 8406, 3072 ), spawnAngle = Angle( 0, 90, 0 ) },
17+
{ spawnPos = Vector( -941, 10837, 2896 ), spawnAngle = Angle( 0, 34, 0 ) },
18+
{ spawnPos = Vector( -1309, 11313, 2896 ), spawnAngle = Angle( 0, 34, 0 ) },
19+
{ spawnPos = Vector( -1564, 11752, 2896 ), spawnAngle = Angle( 0, 23, 0 ) },
20+
{ spawnPos = Vector( -1753, 12081, 2896 ), spawnAngle = Angle( 0, 0, 0 ) },
21+
{ spawnPos = Vector( -453, 9524, 2896 ), spawnAngle = Angle( 0, 34, 0 ) },
22+
{ spawnPos = Vector( -4, 8684, 2896 ), spawnAngle = Angle( 0, 23, 0 ) },
23+
{ spawnPos = Vector( 477, 7863, 2896 ), spawnAngle = Angle( 0, 56, 0 ) },
24+
{ spawnPos = Vector( 5929, 14484, 3072 ), spawnAngle = Angle( 0, -146, 0 ) },
25+
{ spawnPos = Vector( 5252, 15646, 3016 ), spawnAngle = Angle( 0, -146, 0 ) },
26+
{ spawnPos = Vector( 4709, 15802, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
27+
{ spawnPos = Vector( 4201, 15801, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
28+
{ spawnPos = Vector( 3842, 16172, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
29+
{ spawnPos = Vector( 3391, 16198, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
30+
{ spawnPos = Vector( -1134, 12590, 3072 ), spawnAngle = Angle( 0, -34, 0 ) },
31+
{ spawnPos = Vector( -1260, 12545, 3064 ), spawnAngle = Angle( 0, -124, 0 ) },
32+
{ spawnPos = Vector( -721, 13254, 3064 ), spawnAngle = Angle( 0, -45, 0 ) },
33+
{ spawnPos = Vector( 16, 14531, 3064 ), spawnAngle = Angle( 0, -34, 0 ) },
34+
{ spawnPos = Vector( 411, 15199, 3064 ), spawnAngle = Angle( 0, -34, 0 ) },
35+
{ spawnPos = Vector( 343, 15357, 3064 ), spawnAngle = Angle( 0, 56, 0 ) },
36+
{ spawnPos = Vector( -82, 15809, 3016 ), spawnAngle = Angle( 0, -34, 0 ) },
37+
{ spawnPos = Vector( 648, 16170, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
38+
{ spawnPos = Vector( 1283, 16094, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
39+
{ spawnPos = Vector( 1805, 16150, 3016 ), spawnAngle = Angle( 0, -90, 0 ) },
40+
},
41+
}

0 commit comments

Comments
 (0)