|
| 1 | +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_darkfusion"] = { |
| 2 | + spawnpoints = { |
| 3 | + { spawnPos = Vector( 6311, 13783, 3072 ), spawnAngle = Angle( 0, -146, 0 ) }, |
| 4 | + { spawnPos = Vector( 7112, 12767, 3016 ), spawnAngle = Angle( 0, -157, 0 ) }, |
| 5 | + { spawnPos = Vector( 7282, 12459, 3016 ), spawnAngle = Angle( 0, -146, 0 ) }, |
| 6 | + { spawnPos = Vector( 6874, 11622, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 7 | + { spawnPos = Vector( 6552, 11227, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 8 | + { spawnPos = Vector( 6345, 10866, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 9 | + { spawnPos = Vector( 5709, 9584, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 10 | + { spawnPos = Vector( 5495, 9244, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 11 | + { spawnPos = Vector( 5222, 8759, 2896 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 12 | + { spawnPos = Vector( 4851, 8266, 2896 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 13 | + { spawnPos = Vector( 4136, 8370, 3072 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 14 | + { spawnPos = Vector( 3564, 8352, 3072 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 15 | + { spawnPos = Vector( 1789, 8352, 3072 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 16 | + { spawnPos = Vector( 1236, 8406, 3072 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 17 | + { spawnPos = Vector( -941, 10837, 2896 ), spawnAngle = Angle( 0, 34, 0 ) }, |
| 18 | + { spawnPos = Vector( -1309, 11313, 2896 ), spawnAngle = Angle( 0, 34, 0 ) }, |
| 19 | + { spawnPos = Vector( -1564, 11752, 2896 ), spawnAngle = Angle( 0, 23, 0 ) }, |
| 20 | + { spawnPos = Vector( -1753, 12081, 2896 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 21 | + { spawnPos = Vector( -453, 9524, 2896 ), spawnAngle = Angle( 0, 34, 0 ) }, |
| 22 | + { spawnPos = Vector( -4, 8684, 2896 ), spawnAngle = Angle( 0, 23, 0 ) }, |
| 23 | + { spawnPos = Vector( 477, 7863, 2896 ), spawnAngle = Angle( 0, 56, 0 ) }, |
| 24 | + { spawnPos = Vector( 5929, 14484, 3072 ), spawnAngle = Angle( 0, -146, 0 ) }, |
| 25 | + { spawnPos = Vector( 5252, 15646, 3016 ), spawnAngle = Angle( 0, -146, 0 ) }, |
| 26 | + { spawnPos = Vector( 4709, 15802, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 27 | + { spawnPos = Vector( 4201, 15801, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 28 | + { spawnPos = Vector( 3842, 16172, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 29 | + { spawnPos = Vector( 3391, 16198, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 30 | + { spawnPos = Vector( -1134, 12590, 3072 ), spawnAngle = Angle( 0, -34, 0 ) }, |
| 31 | + { spawnPos = Vector( -1260, 12545, 3064 ), spawnAngle = Angle( 0, -124, 0 ) }, |
| 32 | + { spawnPos = Vector( -721, 13254, 3064 ), spawnAngle = Angle( 0, -45, 0 ) }, |
| 33 | + { spawnPos = Vector( 16, 14531, 3064 ), spawnAngle = Angle( 0, -34, 0 ) }, |
| 34 | + { spawnPos = Vector( 411, 15199, 3064 ), spawnAngle = Angle( 0, -34, 0 ) }, |
| 35 | + { spawnPos = Vector( 343, 15357, 3064 ), spawnAngle = Angle( 0, 56, 0 ) }, |
| 36 | + { spawnPos = Vector( -82, 15809, 3016 ), spawnAngle = Angle( 0, -34, 0 ) }, |
| 37 | + { spawnPos = Vector( 648, 16170, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 38 | + { spawnPos = Vector( 1283, 16094, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 39 | + { spawnPos = Vector( 1805, 16150, 3016 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 40 | + }, |
| 41 | +} |
0 commit comments