|
| 1 | +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_neonpolis_circuit_v1"] = { |
| 2 | + spawnpoints = { |
| 3 | + { spawnPos = Vector( -5109, -11810, -509 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 4 | + { spawnPos = Vector( -5102, -12257, -508 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 5 | + { spawnPos = Vector( -3253, -12339, 0 ), spawnAngle = Angle( 0, -135, 0 ) }, |
| 6 | + { spawnPos = Vector( -3039, -11807, -250 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 7 | + { spawnPos = Vector( -3067, -12250, -253 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 8 | + { spawnPos = Vector( -7170, -12347, 0 ), spawnAngle = Angle( 0, -34, 0 ) }, |
| 9 | + { spawnPos = Vector( -3169, -12569, 512 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 10 | + { spawnPos = Vector( -2971, -12566, 512 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 11 | + { spawnPos = Vector( -3162, -13829, 512 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 12 | + { spawnPos = Vector( -2210, -12322, 256 ), spawnAngle = Angle( 0, -135, 0 ) }, |
| 13 | + { spawnPos = Vector( -5275, -14785, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 14 | + { spawnPos = Vector( -2100, -12365, 0 ), spawnAngle = Angle( 0, -45, 0 ) }, |
| 15 | + { spawnPos = Vector( -2975, -13825, 512 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 16 | + { spawnPos = Vector( -4261, -14790, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 17 | + { spawnPos = Vector( -6307, -14773, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 18 | + { spawnPos = Vector( -7197, -14370, 74 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 19 | + { spawnPos = Vector( -3219, -14784, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 20 | + { spawnPos = Vector( -3968, -15042, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 21 | + { spawnPos = Vector( -3176, -14790, 512 ), spawnAngle = Angle( 0, 0, 0 ) }, |
| 22 | + { spawnPos = Vector( -7274, -14798, 0 ), spawnAngle = Angle( 0, 45, 0 ) }, |
| 23 | + { spawnPos = Vector( -7090, -14883, 512 ), spawnAngle = Angle( 0, 34, 0 ) }, |
| 24 | + { spawnPos = Vector( -2983, -14787, 512 ), spawnAngle = Angle( 0, -180, 0 ) }, |
| 25 | + { spawnPos = Vector( -3504, -15125, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 26 | + { spawnPos = Vector( -3331, -15077, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 27 | + { spawnPos = Vector( -1070, -12327, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 28 | + { spawnPos = Vector( -2739, -15074, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 29 | + { spawnPos = Vector( -2201, -14786, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 30 | + { spawnPos = Vector( -2622, -15101, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 31 | + { spawnPos = Vector( -2193, -15126, 512 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 32 | + { spawnPos = Vector( -542, -11814, 0 ), spawnAngle = Angle( 0, -135, 0 ) }, |
| 33 | + { spawnPos = Vector( -480, -12358, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 34 | + { spawnPos = Vector( -1181, -14782, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 35 | + { spawnPos = Vector( -160, -14797, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 36 | + { spawnPos = Vector( 995, -12382, 0 ), spawnAngle = Angle( 0, -90, 0 ) }, |
| 37 | + { spawnPos = Vector( 886, -14802, 0 ), spawnAngle = Angle( 0, 90, 0 ) }, |
| 38 | + { spawnPos = Vector( 958, -14888, 512 ), spawnAngle = Angle( 0, 146, 0 ) }, |
| 39 | + }, |
| 40 | +} |
0 commit comments