diff --git a/lua/autorun/server/cfc_random_spawn.lua b/lua/autorun/server/cfc_random_spawn.lua index 78a745c..de4af2e 100755 --- a/lua/autorun/server/cfc_random_spawn.lua +++ b/lua/autorun/server/cfc_random_spawn.lua @@ -4,5 +4,7 @@ CFCRandomSpawn.Config = CFCRandomSpawn.Config or {} AddCSLuaFile( "cfc_random_spawn/module/cl_spawns_editor.lua" ) include( "cfc_random_spawn/sv_config.lua" ) +CFCRandomSpawn.loadConfig() + include( "cfc_random_spawn/module/sv_player_spawning.lua" ) include( "cfc_random_spawn/module/sv_spawns_editor.lua" ) diff --git a/lua/cfc_random_spawn/sv_config.lua b/lua/cfc_random_spawn/sv_config.lua index 16f4dd6..1e6ec11 100755 --- a/lua/cfc_random_spawn/sv_config.lua +++ b/lua/cfc_random_spawn/sv_config.lua @@ -16,12 +16,3 @@ function CFCRandomSpawn.loadConfig() print( "[CFC Random Spawn] No config found for map: " .. game.GetMap() ) end end - -hook.Add( "Initialize", "CFC_RandomSpawn_Init", function() - CFCRandomSpawn.Config_WasLoaded = true - CFCRandomSpawn.loadConfig() -end ) - --- autorefresh -if not CFCRandomSpawn.Config_WasLoaded then return end -CFCRandomSpawn.loadConfig()