Loading all PCF files preloads also all textures from them into VRAM. This is not a problem on windows as it just swaps them out but on linux the vram swap is not functional so it takes a lot of vram for no reason.
There is a VERY early experiment in #1464 to mitigate this.
Unfortunately addons also load all CPF files, such as https://steamcommunity.com/sharedfiles/filedetails/?id=3684885115
NOTE: -noprecache does not appear work
Validate: (TF2 mounted)
- execute
+mat_texture_list
- Select checkbox "ALL textures"
- search for
butterfly1 (if it exists then TF2 textures from the particles are being loaded)
Alternatively:
- Add command line args
-condebug -conclearlog
- Go ingame with PAC enabled
- search for
butterfly1 in garrysmod/console.log
Loading all PCF files preloads also all textures from them into VRAM. This is not a problem on windows as it just swaps them out but on linux the vram swap is not functional so it takes a lot of vram for no reason.
There is a VERY early experiment in #1464 to mitigate this.
Unfortunately addons also load all CPF files, such as https://steamcommunity.com/sharedfiles/filedetails/?id=3684885115
NOTE: -noprecache does not appear work
Validate: (TF2 mounted)
+mat_texture_listbutterfly1(if it exists then TF2 textures from the particles are being loaded)Alternatively:
-condebug -conclearlogbutterfly1ingarrysmod/console.log