Use the exact editor recorded by the project:
Unity 2022.3.62f1
Install that editor through Unity Hub with the Windows Build Support module if a Windows portfolio build is required.
git clone https://github.com/Codie-Shannon/Tokyo-Nights-Racing.git
cd Tokyo-Nights-RacingThe public repository must not depend on a package stored under a developer's personal Downloads folder.
The closure pass converts the original local glTFast reference into a versioned OpenUPM dependency while preserving the original package identifier and detected package version.
Close the Unity Editor, then run:
.\tools\validate-unity-project.ps1The validator:
- finds Unity 2022.3.62f1;
- imports and resolves the project in batch mode;
- checks the Unity log for package or compiler failures;
- verifies the package lock is machine-independent;
- runs the repository and evidence verifier.
After the validator passes, open the repository from Unity Hub using Unity 2022.3.62f1.
The enabled build scenes are:
Assets/Scenes/BootScene.unityAssets/Scenes/MainMenuScene.unityAssets/Scenes/MainScene - Tokyo.unityAssets/Scenes/GarageScene.unityAssets/Scenes/RaceScene.unity
- Watch the gameplay demo linked from the README.
- Review the eleven approved screenshots.
- Inspect vehicle and race-mode data.
- Inspect AI checkpoint and waypoint separation.
- Inspect traffic, settings, scene return, and editor-tool code.