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Reproduction Guide

Supported editor

Use the exact editor recorded by the project:

Unity 2022.3.62f1

Install that editor through Unity Hub with the Windows Build Support module if a Windows portfolio build is required.

Clone

git clone https://github.com/Codie-Shannon/Tokyo-Nights-Racing.git
cd Tokyo-Nights-Racing

Package resolution

The public repository must not depend on a package stored under a developer's personal Downloads folder.

The closure pass converts the original local glTFast reference into a versioned OpenUPM dependency while preserving the original package identifier and detected package version.

Validate locally

Close the Unity Editor, then run:

.\tools\validate-unity-project.ps1

The validator:

  • finds Unity 2022.3.62f1;
  • imports and resolves the project in batch mode;
  • checks the Unity log for package or compiler failures;
  • verifies the package lock is machine-independent;
  • runs the repository and evidence verifier.

Open normally

After the validator passes, open the repository from Unity Hub using Unity 2022.3.62f1.

The enabled build scenes are:

  1. Assets/Scenes/BootScene.unity
  2. Assets/Scenes/MainMenuScene.unity
  3. Assets/Scenes/MainScene - Tokyo.unity
  4. Assets/Scenes/GarageScene.unity
  5. Assets/Scenes/RaceScene.unity

Review path

  1. Watch the gameplay demo linked from the README.
  2. Review the eleven approved screenshots.
  3. Inspect vehicle and race-mode data.
  4. Inspect AI checkpoint and waypoint separation.
  5. Inspect traffic, settings, scene return, and editor-tool code.