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Copy pathPokeyForge.vcxproj
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128 lines (128 loc) · 5.68 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<ProjectGuid>{A1B2C3D4-E5F6-4789-ABCD-1234567890AB}</ProjectGuid>
<RootNamespace>PokeyForge</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup>
<OutDir>$(SolutionDir)build\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)build\$(Configuration)\obj\</IntDir>
<TargetName>PokeyForge</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<LanguageStandard>stdcpp17</LanguageStandard>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)lib\SDL3-3.4.8\include;$(SolutionDir)lib\SDL3_ttf-3.2.2\include;$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalLibraryDirectories>$(SolutionDir)lib\SDL3-3.4.8\lib\x64;$(SolutionDir)lib\SDL3_ttf-3.2.2\lib\x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>SDL3.lib;SDL3_ttf.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>xcopy /Y /D "$(SolutionDir)runtime\*.*" "$(OutDir)" >NUL</Command>
<Message>Copying runtime DLLs and driver .obx</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Analysis.cpp" />
<ClCompile Include="src\Atari.cpp" />
<ClCompile Include="src\Audio.cpp" />
<ClCompile Include="src\Bank.cpp" />
<ClCompile Include="src\C6502.cpp" />
<ClCompile Include="src\Config.cpp" />
<ClCompile Include="src\Directory.cpp" />
<ClCompile Include="src\DriverBinaries.cpp" />
<ClCompile Include="src\Editor.cpp" />
<ClCompile Include="src\Gui.cpp" />
<ClCompile Include="src\Keyboard.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Pokey.cpp" />
<ClCompile Include="src\RmtEngine.cpp" />
<ClCompile Include="src\RtiFile.cpp" />
<ClCompile Include="src\TextRenderer.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="app.rc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Analysis.h" />
<ClInclude Include="src\Atari.h" />
<ClInclude Include="src\Audio.h" />
<ClInclude Include="src\Bank.h" />
<ClInclude Include="src\C6502.h" />
<ClInclude Include="src\Config.h" />
<ClInclude Include="src\Directory.h" />
<ClInclude Include="src\DriverBinaries.h" />
<ClInclude Include="src\Editor.h" />
<ClInclude Include="src\Gui.h" />
<ClInclude Include="src\InstrumentTypes.h" />
<ClInclude Include="src\Keyboard.h" />
<ClInclude Include="src\Notes.h" />
<ClInclude Include="src\Pokey.h" />
<ClInclude Include="src\RmtAddresses.h" />
<ClInclude Include="src\RmtEngine.h" />
<ClInclude Include="src\RtiFile.h" />
<ClInclude Include="src\Types.h" />
<ClInclude Include="src\Version.h" />
</ItemGroup>
<ItemGroup>
<None Include="CHANGELOG.md" />
<None Include="Readme.md" />
<None Include="tech.md" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>