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USF - Unreal Strategy Framework

A simple framework to build RTS games in Unreal Engine 4

This project goal is to build a simple testbench for developing RTS mechanics using Unreal Engine 4.

Currently, I'm working on reaching a high amount of units/actors placed in the world while keeping a good-enough performance level (60fps). Each actor has to be able to:

  • Being selected by players
  • Run an individual AI to move
  • Cooperate with other actors to move into formation
  • Avoid collisions with other actors while moving [Work In Progress]

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A simple framework for developing RTS games with UE4

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