A simple framework to build RTS games in Unreal Engine 4
This project goal is to build a simple testbench for developing RTS mechanics using Unreal Engine 4.
Currently, I'm working on reaching a high amount of units/actors placed in the world while keeping a good-enough performance level (60fps). Each actor has to be able to:
- Being selected by players
- Run an individual AI to move
- Cooperate with other actors to move into formation
- Avoid collisions with other actors while moving [Work In Progress]