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Fork of https://chromium.googlesource.com/native_client/src/native_client
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with edits to enable building NaCl without the Chromium
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dev tools. History had to be cut off due to 200 MB zip files in the history.
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Currently it only works for amd64 host+target. (run.py won't work
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since NaCl targets aren't supported yet.)
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Dependencies:
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- LLVM (must be installed in /usr/bin)
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# Native Client loader
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This project makes possible to rebuild the Native Client loader for usage with the [Dæmon game engine](https://github.com/DaemonEngine/Daemon). The Dæmon engine is the open-source game engine powering the [Unvanquished game](https://unvanquished.net). The Dæmon engine uses Native Client to securely and portably run downloadable compiled games.
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Native Client is a sandboxing technology by Google, it was used by Chrome extensions and Chrome apps.
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Google publicly annouced [in May of 2017](https://www.tomshardware.com/news/chrome-deprecates-pnacl-embraces-webassembly%2C34583.html) the (then-)upcoming deprecation and abandonment of Native Client technologies in favor of WebAssembly, and announced the actual deprecation [in 2020](https://developer.chrome.com/deprecated). But Google also [supported](https://developer.chrome.com/docs/native-client) the Native Client-powered ChromeOS 138 [until July of 2025](https://support.google.com/chrome/a/answer/10314655) and as such continued developpement of some Native Client technologies.
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The related project to rebuild the Saigo Native Client compiler can be found there:
The Git history has been rewritten to remove very large files (multiple MinGW archives were stored in Git and things like that!), reducing the history size from 384MB to 57MB.
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More information about this history rewriting can be found there:
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