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Point the README at the real repository and correct the naming example
The clone URL named a repository that does not exist; it now matches this one. The file naming tree showed unsuffixed names, which is Full Render output, while the default mode is Clay and appends _clay -- so the example did not match what a first run actually produces. It now shows clay output and states what each mode writes. Also documents the two behaviour changes worth knowing about: the background comes from MV_World and leaves an existing world alone, and group labels grow past ZZ into AAA rather than wrapping.
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‎README.md‎

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@@ -28,7 +28,7 @@ view in one click, with predictable file names like `AA_01_Widget_Front_clay.png
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### Option B: clone the repo
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```bash
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git clone https://github.com/Danyals-code/MultiView-Product-Render-Blender-Addon.git
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git clone https://github.com/Danyals-code/Addon-for-MultiView-Rendering-AMVR.git
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```
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Copy the `multiview_product_renderer` folder into your Blender add-ons directory:
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### 1. Scene Setup
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Pick a lighting preset and a background, then **Apply Scene Setup**. This builds an
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`MV_Lighting` collection and sets the world background.
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`MV_Lighting` collection and switches the scene to the add-on's own `MV_World`.
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Your existing world is left intact — it is only deselected, not edited, so an HDRI setup
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you built yourself survives and can be picked again from World properties.
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| Lighting preset | Look |
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| --- | --- |
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#### File naming
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Output is organised per product and named deterministically:
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Output is organised per product and named deterministically. The suffix comes from
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the render mode: **Clay** writes `_clay`, **Full Render** writes no suffix, and **Both**
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writes `_render` and `_clay` side by side. Clay is the default, so a first run looks
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like this:
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```
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renders/
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AA_01_Widget/
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AA_01_Widget_Front.png
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AA_01_Widget_Top.png
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AA_01_Widget_Persp_FTR.png
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AA_01_Widget_Front_clay.png
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AA_01_Widget_Top_clay.png
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AA_01_Widget_Persp_FTR_clay.png
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AA_02_Bracket/
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AA_02_Bracket_Front.png
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AA_02_Bracket_Front_clay.png
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...
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```
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The `AA_01` label is controlled by three fields:
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- **Start Prefix**: the letter pair for the first product (`AA`, `BB`, ...).
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- **Start Prefix**: the letter pair for the first product (`AA`, `BB`, ...). Only the
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first character is read, since the label just repeats it — typing `AB` gives `AA`.
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- **Start Number**: the number the batch starts at, so a second batch can continue from
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`AA_11` instead of restarting at `AA_01`.
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- **Products per Letter**: how many products before the prefix rolls over to the next
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letter pair.
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letter pair. After `ZZ` the label grows a character rather than wrapping, so it runs
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`AAA`, `BBB`, ... and every product keeps a folder of its own.
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---
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| `MV_Cameras` | Generated cameras, named `MV_Cam_<View>`. |
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| `MV_Lighting` | The lights from the active lighting preset. |
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Rebuilding cameras or lighting clears and regenerates only that collection. Your products
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are never touched.
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It also creates one world datablock, `MV_World`, for the background.
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Rebuilding cameras or lighting clears and regenerates only that collection, discarding the
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camera and light datablocks it made last time rather than leaving them behind. Your
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products, and any other world in the file, are never touched.
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---
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