|
| 1 | +# MultiView Product Renderer |
| 2 | + |
| 3 | +A Blender add-on for turning CAD products into consistent, batch-rendered image sets. |
| 4 | + |
| 5 | +Import STEP files, standardize them at the world origin, build a rig of orthographic and |
| 6 | +perspective cameras plus 3-point studio lighting, then render every product across every |
| 7 | +view in one click, with predictable file names like `AA_01_Widget_Front_clay.png`. |
| 8 | + |
| 9 | +- **Blender:** 4.0 and newer |
| 10 | +- **Panel location:** `3D Viewport → Sidebar (N key) → MultiView` |
| 11 | +- **Version:** 1.3.0 |
| 12 | + |
| 13 | +--- |
| 14 | + |
| 15 | +## Install |
| 16 | + |
| 17 | +### Option A: download the release zip (recommended) |
| 18 | + |
| 19 | +1. Go to the [**Releases**](../../releases/latest) page and download |
| 20 | + **`multiview_product_renderer.zip`**. |
| 21 | +2. In Blender: `Edit → Preferences → Add-ons`. |
| 22 | + - Blender **4.2+**: `Install from Disk...` (in the top-right dropdown menu) |
| 23 | + - Blender **4.0 / 4.1**: `Install...` |
| 24 | +3. Pick the zip you downloaded. **Do not unzip it first.** |
| 25 | +4. Tick the checkbox next to **MultiView Product Renderer** to enable it. |
| 26 | +5. Press `N` in the 3D viewport and open the **MultiView** tab. |
| 27 | + |
| 28 | +### Option B: clone the repo |
| 29 | + |
| 30 | +```bash |
| 31 | +git clone https://github.com/Danyals-code/MultiView-Product-Render-Blender-Addon.git |
| 32 | +``` |
| 33 | + |
| 34 | +Copy the `multiview_product_renderer` folder into your Blender add-ons directory: |
| 35 | + |
| 36 | +| OS | Path | |
| 37 | +| --- | --- | |
| 38 | +| Windows | `%APPDATA%\Blender Foundation\Blender\4.x\scripts\addons\` | |
| 39 | +| macOS | `~/Library/Application Support/Blender/4.x/scripts/addons/` | |
| 40 | +| Linux | `~/.config/blender/4.x/scripts/addons/` | |
| 41 | + |
| 42 | +Restart Blender and enable the add-on as in step 4 above. |
| 43 | + |
| 44 | +--- |
| 45 | + |
| 46 | +## STEP import setup (optional) |
| 47 | + |
| 48 | +You only need this if you want to import `.step` / `.stp` files directly. If you already |
| 49 | +have meshes in your scene, skip it. The add-on works with any geometry. |
| 50 | + |
| 51 | +Open `Edit → Preferences → Add-ons → MultiView Product Renderer` and expand the |
| 52 | +preferences: |
| 53 | + |
| 54 | +| Setting | What it does | |
| 55 | +| --- | --- | |
| 56 | +| **STEP Import Mode** | `Auto` tries the STEPper add-on first, then falls back to FreeCAD. Or force one. | |
| 57 | +| **FreeCAD Executable** | Path to `freecadcmd.exe` (Windows) or `freecadcmd` (macOS/Linux). | |
| 58 | +| **Tessellation Deflection** | FreeCAD mode only. Lower = finer mesh, bigger files. Default `0.1`. | |
| 59 | + |
| 60 | +**FreeCAD route**: install [FreeCAD](https://www.freecad.org/) and point the preference at |
| 61 | +its console binary, typically: |
| 62 | + |
| 63 | +``` |
| 64 | +C:\Program Files\FreeCAD 0.21\bin\freecadcmd.exe |
| 65 | +``` |
| 66 | + |
| 67 | +The add-on shells out to FreeCAD, tessellates each solid into a mesh, writes a temporary |
| 68 | +OBJ, and imports that. Nothing is left behind in your FreeCAD install, and the scratch |
| 69 | +directory is removed even if you cancel. FreeCAD is run with its standard input closed, so |
| 70 | +a build that stops to ask a question fails immediately instead of stalling the import. |
| 71 | +Any single conversion is given 15 minutes before it is stopped. |
| 72 | + |
| 73 | +**STEPper route**: if you own the STEPper add-on, install and enable it; MultiView detects |
| 74 | +and uses its import operator automatically. |
| 75 | + |
| 76 | +--- |
| 77 | + |
| 78 | +## Workflow |
| 79 | + |
| 80 | +The sidebar is laid out in the order you should use it. |
| 81 | + |
| 82 | +### 1. Scene Setup |
| 83 | + |
| 84 | +Pick a lighting preset and a background, then **Apply Scene Setup**. This builds an |
| 85 | +`MV_Lighting` collection and sets the world background. |
| 86 | + |
| 87 | +| Lighting preset | Look | |
| 88 | +| --- | --- | |
| 89 | +| **Studio Soft** | Large soft area lights, even fill. Default. | |
| 90 | +| **Studio Hard** | Smaller lights, crisper shadows and highlights. | |
| 91 | +| **Dramatic** | Strong key, deep falloff, minimal fill. | |
| 92 | +| **High Key** | Bright, near-shadowless, white-on-white product look. | |
| 93 | + |
| 94 | +**Intensity** multiplies the preset's light energies. **Transparent Background** renders |
| 95 | +alpha instead of the **Background Color**. `Rebuild Lighting` and `Apply Background` re-run |
| 96 | +either half on its own. |
| 97 | + |
| 98 | +### 2. Import Products |
| 99 | + |
| 100 | +Add one or more STEP files to the list and click **Import STEP Files**. Each file becomes |
| 101 | +its own collection under `MV_Products`. That grouping is what the batch renderer iterates |
| 102 | +over. |
| 103 | + |
| 104 | +Import runs in the background: the status bar shows `MultiView: 3/12 housing.step |
| 105 | +(converting)`, Blender stays responsive, and **Esc** cancels after the file in flight. |
| 106 | +Files that fail are skipped rather than stopping the batch, and FreeCAD's own error |
| 107 | +message is reported instead of a generic failure -- run `Window > Toggle System Console` |
| 108 | +to see the full list. |
| 109 | + |
| 110 | +You can also click **Add Empty Product Collection** and drag existing meshes into it, which |
| 111 | +is how you use MultiView with geometry that didn't come from STEP. |
| 112 | + |
| 113 | +**Fit on Import** (on by default) does this automatically: as each STEP file lands, the |
| 114 | +product is uniformly scaled so its largest dimension equals **Target Size** (default |
| 115 | +`1.0 m`, i.e. it fits inside a 1x1x1 m cube) and its bounding box is centred on the world |
| 116 | +origin. Turn it off if you want to place and scale products yourself. |
| 117 | + |
| 118 | +**Standardize Products** applies the same fit to everything already under `MV_Products`, |
| 119 | +which is what you want after dragging in your own meshes or importing with the option off: |
| 120 | + |
| 121 | +- **Recenter**: moves each product's bounding box centre onto the world origin. |
| 122 | +- **Rescale**: uniformly scales each product so its largest dimension equals **Target |
| 123 | + Size**. This is what makes a tiny screw and a large housing frame read identically in |
| 124 | + the final images. |
| 125 | + |
| 126 | +- **Auto Smooth**: fixes the faceted look a tessellated CAD import arrives with. FreeCAD |
| 127 | + writes per-face normals that Blender keeps as custom split normals, and some Blender |
| 128 | + versions also mark most edges sharp on import; either one pins the flat shading no matter |
| 129 | + what you set. This clears both, then re-derives hard edges from the angle between faces |
| 130 | + (**Smooth Angle**, default 30 degrees -- raise it to keep fewer hard edges, lower it to |
| 131 | + keep more). |
| 132 | + |
| 133 | +Both operate on the product as one rigid assembly, so multi-part STEP files keep their |
| 134 | +parts in the right places relative to each other. |
| 135 | + |
| 136 | +Sharpness is baked into the mesh rather than left to a *Smooth by Angle* modifier, so a |
| 137 | +large batch costs nothing extra at render time. Running Standardize again is safe -- it is |
| 138 | +idempotent. |
| 139 | + |
| 140 | +Afterwards the transform is baked down: scale values read `1.0` and every object origin sits |
| 141 | +on the world origin, so the product rotates about its own centre and the N panel is clean. |
| 142 | +Geometry does not move during that step. Objects on multi-user or linked data cannot be |
| 143 | +edited by Blender, so those keep their transform and are counted in the status message. |
| 144 | + |
| 145 | +### 3. Cameras / Views |
| 146 | + |
| 147 | +Choose a view set and click **Build Cameras**. Cameras land in `MV_Cameras`, named |
| 148 | +`MV_Cam_<View>`. |
| 149 | + |
| 150 | +| View set | Cameras | |
| 151 | +| --- | --- | |
| 152 | +| **All** | Front, Back, Top, Bottom, Right, Left + 3 perspectives (9) | |
| 153 | +| **Orthographic** | Front, Back, Top, Bottom, Right, Left (6) | |
| 154 | +| **Standard** | Front, Top, Right, Perspective (4) | |
| 155 | +| **Minimal** | Front, Top, Right (3) | |
| 156 | + |
| 157 | +**Front Axis** tells the add-on which world axis points out of the front of your product. |
| 158 | +CAD exports usually land on `+X` (the default); Blender's own convention is `-Y`. Getting |
| 159 | +this right is what makes the "Front" render actually the front. |
| 160 | + |
| 161 | +**Framing Padding** is the margin around the product in frame. `1.4` leaves 40% headroom |
| 162 | +on the tightest axis; `1.0` fits the product exactly to the frame edge. Framing accounts for |
| 163 | +your output resolution's aspect ratio, so a 16:9 or portrait render is not cropped. |
| 164 | + |
| 165 | +All orthographic views share one framing, and all perspective views share another, so a |
| 166 | +product reads at the same scale across the whole sheet rather than being re-fitted per view. |
| 167 | + |
| 168 | +Need an angle that isn't in the presets? Add a **Custom View** with an X/Y/Z direction |
| 169 | +vector and an ortho/perspective toggle, and it gets built alongside the rest. |
| 170 | + |
| 171 | +### 4. Batch Render |
| 172 | + |
| 173 | +Set an **Output Directory**, choose a **Render Mode**, and hit **Render All**. |
| 174 | + |
| 175 | +| Render mode | Output | |
| 176 | +| --- | --- | |
| 177 | +| **Full Render** | Uses your current engine (Cycles/EEVEE) and materials. | |
| 178 | +| **Clay (Workbench)** | Fast single-colour clay pass with cavity shading. Default. | |
| 179 | +| **Both** | Writes a `_render` and a `_clay` image per view. | |
| 180 | + |
| 181 | +Every product is isolated in turn (all others excluded from the view layer), so nothing |
| 182 | +bleeds between shots. Progress prints to the system console. |
| 183 | + |
| 184 | +**Render engine, sample count, resolution, and file format stay in Blender's own Output and |
| 185 | +Render Properties.** MultiView only drives cameras, visibility, and file paths. It never |
| 186 | +overwrites your render settings, and the clay pass restores your engine when it finishes. |
| 187 | + |
| 188 | +#### File naming |
| 189 | + |
| 190 | +Output is organised per product and named deterministically: |
| 191 | + |
| 192 | +``` |
| 193 | +renders/ |
| 194 | + AA_01_Widget/ |
| 195 | + AA_01_Widget_Front.png |
| 196 | + AA_01_Widget_Top.png |
| 197 | + AA_01_Widget_Persp_FTR.png |
| 198 | + AA_02_Bracket/ |
| 199 | + AA_02_Bracket_Front.png |
| 200 | + ... |
| 201 | +``` |
| 202 | + |
| 203 | +The `AA_01` label is controlled by three fields: |
| 204 | + |
| 205 | +- **Start Prefix**: the letter pair for the first product (`AA`, `BB`, ...). |
| 206 | +- **Start Number**: the number the batch starts at, so a second batch can continue from |
| 207 | + `AA_11` instead of restarting at `AA_01`. |
| 208 | +- **Products per Letter**: how many products before the prefix rolls over to the next |
| 209 | + letter pair. |
| 210 | + |
| 211 | +--- |
| 212 | + |
| 213 | +## Collections the add-on creates |
| 214 | + |
| 215 | +| Collection | Contents | |
| 216 | +| --- | --- | |
| 217 | +| `MV_Products` | One child collection per product. This is what gets iterated and isolated. | |
| 218 | +| `MV_Cameras` | Generated cameras, named `MV_Cam_<View>`. | |
| 219 | +| `MV_Lighting` | The lights from the active lighting preset. | |
| 220 | + |
| 221 | +Rebuilding cameras or lighting clears and regenerates only that collection. Your products |
| 222 | +are never touched. |
| 223 | + |
| 224 | +--- |
| 225 | + |
| 226 | +## Troubleshooting |
| 227 | + |
| 228 | +**"No cameras. Build cameras first."**: run *Build Cameras* in the Cameras / Views panel. |
| 229 | + |
| 230 | +**"No product collections under 'MV_Products'."**: import a STEP file, or add an empty |
| 231 | +product collection and put your meshes inside it. Meshes sitting loose in the scene |
| 232 | +collection are not seen as products. |
| 233 | + |
| 234 | +**STEP import does nothing**: check that the FreeCAD path in add-on preferences points at |
| 235 | +`freecadcmd`, not the GUI `freecad` binary. Open `Window → Toggle System Console` (Windows) |
| 236 | +to see the subprocess output. |
| 237 | + |
| 238 | +**Products are all different sizes in the renders**: run *Standardize Products* with |
| 239 | +**Rescale** enabled. |
| 240 | + |
| 241 | +**The "Front" view isn't the front**: change **Front Axis** in Cameras / Views and rebuild |
| 242 | +the cameras. |
| 243 | + |
| 244 | +**Imported STEP geometry is blocky**: lower **Tessellation Deflection** in preferences |
| 245 | +(try `0.02`) and re-import. |
| 246 | + |
| 247 | +--- |
| 248 | + |
| 249 | +## License |
| 250 | + |
| 251 | +MIT. See [LICENSE](LICENSE). |
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