Repository navigation
Expand file tree
/
Copy pathCore.lua
More file actions
421 lines (364 loc) · 14.4 KB
/
Copy pathCore.lua
File metadata and controls
421 lines (364 loc) · 14.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
--[[
========================================================================
Project Jaina - Pase de Batalla (Core.lua)
Reino: Project Jaina | Servidor: https://darckrovert.github.io/ProjectJaina_Web/
Cliente Compatible: World of Warcraft 3.3.5a (Build 12340)
========================================================================
Motor central: Máquina de estados, codificador/decodificador bitmask hex,
despacho de red seguro (SendAddonMessage 255-safe) y sincronización.
]]
Jaina_BattlePass = Jaina_BattlePass or {}
local BP = Jaina_BattlePass
local L = BP.L or {}
-- ========================================================================
-- ESTADO EN MEMORIA Y VALORES POR DEFECTO
-- ========================================================================
BP.Data = {
seasonId = 2,
level = 1,
xp = 0,
isPremium = false,
claimedFree = "0000000000000", -- 13 caracteres hex = 52 bits para 50 niveles
claimedPrem = "0000000000000",
quests = {},
lastSyncTime = 0,
hasSyncedOnce = false,
}
local HEX_CHARS = "0123456789ABCDEF"
local HEX_MAP = {}
for i = 1, #HEX_CHARS do
HEX_MAP[HEX_CHARS:sub(i, i)] = i - 1
end
-- ========================================================================
-- UTILIDADES DE BITMASK HEXADECIMAL (100% LUA 5.1 SEGURO, CERO OVERFLOW)
-- ========================================================================
-- Cada caracter representa 4 bits (1 nibble). Nivel 1 = bit 0 del caracter 1.
-- Nivel 50 = bit 1 del caracter 13.
function BP:IsLevelClaimedInHex(hexStr, level)
if not hexStr or type(hexStr) ~= "string" or level < 1 or level > BP.Config.MaxLevel then
return false
end
local charIdx = math.floor((level - 1) / 4) + 1
if charIdx > #hexStr then return false end
local char = hexStr:sub(charIdx, charIdx):upper()
local val = HEX_MAP[char] or 0
local bitInNibble = (level - 1) % 4
local bitVal = 2 ^ bitInNibble
return (math.floor(val / bitVal) % 2) == 1
end
function BP:SetLevelClaimedInHex(hexStr, level)
if not hexStr or type(hexStr) ~= "string" then
hexStr = "0000000000000"
end
while #hexStr < 13 do
hexStr = hexStr .. "0"
end
if level < 1 or level > BP.Config.MaxLevel then
return hexStr
end
local charIdx = math.floor((level - 1) / 4) + 1
local char = hexStr:sub(charIdx, charIdx):upper()
local val = HEX_MAP[char] or 0
local bitInNibble = (level - 1) % 4
local bitVal = 2 ^ bitInNibble
if (math.floor(val / bitVal) % 2) == 0 then
val = val + bitVal
end
local newChar = HEX_CHARS:sub(val + 1, val + 1)
local result = ""
if charIdx > 1 then
result = result .. hexStr:sub(1, charIdx - 1)
end
result = result .. newChar
if charIdx < #hexStr then
result = result .. hexStr:sub(charIdx + 1)
end
return result
end
function BP:IsClaimed(track, level)
if track == "free" then
return self:IsLevelClaimedInHex(self.Data.claimedFree, level)
elseif track == "premium" then
return self:IsLevelClaimedInHex(self.Data.claimedPrem, level)
end
return false
end
-- ========================================================================
-- FUNCIONES DE COMUNICACIÓN DE RED (SENDADDONMESSAGE RESILIENTE)
-- ========================================================================
function BP:Print(msg)
local chatFrame = DEFAULT_CHAT_FRAME or ChatFrame1
if chatFrame and chatFrame.AddMessage then
chatFrame:AddMessage("|cFFD4AF37[Project Jaina BP]|r " .. tostring(msg))
end
end
function BP:DebugPrint(msg)
if BP.Config and BP.Config.Debug then
local chatFrame = DEFAULT_CHAT_FRAME or ChatFrame1
if chatFrame and chatFrame.AddMessage then
chatFrame:AddMessage("|cFF888888[BP Debug]|r " .. tostring(msg))
end
end
end
function BP:SendPacket(payload)
if not payload or payload == "" then return false end
self:DebugPrint("Enviando paquete: " .. payload)
local prefix = (BP.Config and BP.Config.AddonPrefix) or "WP_BP"
local playerName = UnitName("player")
if not playerName or playerName == "" or playerName == UNKNOWNOBJECT then
self:DebugPrint("UnitName('player') aún no disponible, paquete pospuesto.")
return false
end
SendAddonMessage(prefix, payload, "WHISPER", playerName)
return true
end
function BP:RequestSync()
local now = GetTime()
if now - self.Data.lastSyncTime < 2 then
self:DebugPrint("Sincronización en cooldown.")
return
end
if self:SendPacket("BP_REQ_SYNC") then
self.Data.lastSyncTime = now
end
end
function BP:ClaimReward(level, track)
if level < 1 or level > BP.Config.MaxLevel then return false end
if track ~= "free" and track ~= "premium" then return false end
-- Validaciones locales preventivas
if level > self.Data.level then
self:Print("Aún no alcanzas el Nivel " .. level .. " para reclamar esta recompensa.")
return false
end
if track == "premium" and not self.Data.isPremium then
self:Print("Esta recompensa requiere el Pase VIP.")
return false
end
if self:IsClaimed(track, level) then
self:Print("Ya has reclamado la recompensa del Nivel " .. level .. ".")
return false
end
-- Envío de paquete seguro
local payload = string.format("BP_CLAIM:%d:%s", level, track:upper())
return self:SendPacket(payload)
end
-- ========================================================================
-- MANEJADOR DE MENSAJES DE ENTRADA (PARSER DE PROTOCOLO WP_BP)
-- ========================================================================
function BP:OnAddonMessage(prefix, message, channel, sender)
if prefix ~= BP.Config.AddonPrefix then return end
self:DebugPrint("Recibido de " .. tostring(sender) .. ": " .. tostring(message))
local parts = {}
for part in string.gmatch(message, "[^:]+") do
table.insert(parts, part)
end
local opCode = parts[1]
if not opCode then return end
-- 1. RESPUESTA DE SINCRONIZACIÓN COMPLETA
-- BP_RES_SYNC:<SEASON>:<LEVEL>:<XP>:<IS_PREMIUM>:<HEX_FREE>:<HEX_PREM>
if opCode == "BP_RES_SYNC" then
self.Data.seasonId = tonumber(parts[2]) or 1
local isInitialSync = not self.Data.hasSyncedOnce
self.Data.hasSyncedOnce = true
local oldLevel = self.Data.level
self.Data.level = tonumber(parts[3]) or 1
self.Data.xp = tonumber(parts[4]) or 0
self.Data.isPremium = (parts[5] == "1" or parts[5] == "true")
self.Data.claimedFree = parts[6] or "0000000000000"
self.Data.claimedPrem = parts[7] or "0000000000000"
self:SaveToCharDB()
self:OnDataUpdated()
if not isInitialSync and oldLevel and self.Data.level > oldLevel then
PlaySoundFile(BP.Config.SoundLevelUp)
self:Print(string.format(L["MSG_LEVEL_UP"], self.Data.level))
end
-- 2. RESPUESTA DE RECLAMO DE RECOMPENSA
-- BP_RES_CLAIM:<LEVEL>:<TRACK>:<SUCCESS>:<MSG_CODE>
elseif opCode == "BP_RES_CLAIM" then
local lvl = tonumber(parts[2]) or 0
local trk = (parts[3] or ""):lower()
local success = (parts[4] == "1")
local msgCode = parts[5] or "OK"
if success and lvl >= 1 then
PlaySoundFile(BP.Config.SoundClaim)
if trk == "free" then
self.Data.claimedFree = self:SetLevelClaimedInHex(self.Data.claimedFree, lvl)
elseif trk == "premium" then
self.Data.claimedPrem = self:SetLevelClaimedInHex(self.Data.claimedPrem, lvl)
end
self:SaveToCharDB()
self:OnDataUpdated()
local trackName = (trk == "premium") and L["TRACK_PREMIUM"] or L["TRACK_FREE"]
if msgCode == "MAIL" then
self:Print(L["MSG_CLAIM_MAIL"])
else
self:Print(string.format(L["MSG_CLAIM_SUCCESS"], lvl, trackName))
end
else
self:Print("No se pudo reclamar la recompensa: " .. tostring(msgCode))
self:OnDataUpdated()
end
-- 3. ACTUALIZACIÓN DE EXPERIENCIA / SUBIDA DE NIVEL
-- BP_RES_XP:<LEVEL>:<XP>:<GAINED>:<REASON>
elseif opCode == "BP_RES_XP" then
local prevLevel = self.Data.level
self.Data.level = tonumber(parts[2]) or self.Data.level
self.Data.xp = tonumber(parts[3]) or self.Data.xp
local gained = tonumber(parts[4]) or 0
local reason = parts[5] or "Actividad"
if gained > 0 then
self:Print(string.format("+%d XP del Pase de Batalla (%s)", gained, reason))
end
if self.Data.level > prevLevel then
PlaySoundFile(BP.Config.SoundLevelUp)
self:Print(string.format(L["MSG_LEVEL_UP"], self.Data.level))
end
self:SaveToCharDB()
self:OnDataUpdated()
-- 4. ACTUALIZACIÓN DE PROGRESO DE MISIÓN
-- BP_RES_QUEST:<QUEST_ID>:<PROGRESS>:<COMPLETED>
elseif opCode == "BP_RES_QUEST" then
local qId = tonumber(parts[2]) or 0
local prog = tonumber(parts[3]) or 0
local comp = (parts[4] == "1")
if qId > 0 then
self.Data.quests[qId] = { progress = prog, completed = comp }
self:SaveToCharDB()
self:OnDataUpdated()
end
end
end
-- ========================================================================
-- PERSISTENCIA LOCAL (SAVEDVARIABLES)
-- ========================================================================
function BP:LoadFromCharDB()
ProjectJaina_BattlePass_CharDB = ProjectJaina_BattlePass_CharDB or Jaina_BattlePass_CharDB or {}
local db = ProjectJaina_BattlePass_CharDB
local currentSeason = BP.Config.SeasonId or 1
-- Detección de cambio de temporada: Reinicio atómico de estado local obsoleto
if db.seasonId and db.seasonId ~= currentSeason then
db.seasonId = currentSeason
db.level = 1
db.xp = 0
db.isPremium = false
db.claimedFree = "0000000000000"
db.claimedPrem = "0000000000000"
db.quests = {}
end
self.Data.seasonId = db.seasonId or currentSeason
self.Data.level = db.level or 1
self.Data.xp = db.xp or 0
self.Data.isPremium = db.isPremium or false
self.Data.claimedFree = db.claimedFree or "0000000000000"
self.Data.claimedPrem = db.claimedPrem or "0000000000000"
self.Data.quests = db.quests or {}
end
function BP:SaveToCharDB()
ProjectJaina_BattlePass_CharDB = ProjectJaina_BattlePass_CharDB or {}
local db = ProjectJaina_BattlePass_CharDB
db.seasonId = self.Data.seasonId or BP.Config.SeasonId or 1
db.level = self.Data.level
db.xp = self.Data.xp
db.isPremium = self.Data.isPremium
db.claimedFree = self.Data.claimedFree
db.claimedPrem = self.Data.claimedPrem
db.quests = self.Data.quests
end
function BP:OnDataUpdated()
if BP.UI and BP.UI.Refresh then
BP.UI:Refresh()
end
if BP.Minimap and BP.Minimap.UpdateTooltip then
BP.Minimap:UpdateTooltip()
end
end
-- ========================================================================
-- REGISTRO DE EVENTOS DEL CLIENTE
-- ========================================================================
local eventFrame = CreateFrame("Frame", "Jaina_BattlePass_EventFrame")
eventFrame:RegisterEvent("ADDON_LOADED")
eventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
eventFrame:RegisterEvent("CHAT_MSG_ADDON")
eventFrame:RegisterEvent("PLAYER_LOGOUT")
-- Temporizador estático reciclable para sincronización inicial segura (1.5s post-carga)
local syncDelayFrame = CreateFrame("Frame")
syncDelayFrame:Hide()
local syncDelayElapsed = 0
syncDelayFrame:SetScript("OnUpdate", function(self, elapsed)
syncDelayElapsed = syncDelayElapsed + elapsed
if syncDelayElapsed >= 1.5 then
self:Hide()
BP:RequestSync()
end
end)
eventFrame:SetScript("OnEvent", function(self, event, ...)
if event == "ADDON_LOADED" then
local addonName = ...
if addonName == "ProjectJaina_BattlePass" or addonName == "Jaina_BattlePass" then
BP:LoadFromCharDB()
BP:DebugPrint("Addon cargado con éxito.")
end
elseif event == "PLAYER_ENTERING_WORLD" then
if RegisterAddonMessagePrefix then
RegisterAddonMessagePrefix(BP.Config.AddonPrefix)
end
-- Solicitar estado del pase al servidor tras breve delay seguro (1.5s)
syncDelayElapsed = 0
syncDelayFrame:Show()
elseif event == "CHAT_MSG_ADDON" then
local prefix, message, channel, sender = ...
BP:OnAddonMessage(prefix, message, channel, sender)
elseif event == "PLAYER_LOGOUT" then
BP:SaveToCharDB()
end
end)
-- ========================================================================
-- COMANDOS SLASH (/bp, /pase, /battlepass)
-- ========================================================================
SLASH_WOWPERUBP1 = "/bp"
SLASH_WOWPERUBP2 = "/pase"
SLASH_WOWPERUBP3 = "/battlepass"
SlashCmdList["WOWPERUBP"] = function(msg)
local args = {}
for w in (msg or ""):gmatch("%S+") do
table.insert(args, w)
end
local sub = (args[1] or ""):lower()
if sub == "" or sub == "toggle" then
if BP.UI and BP.UI.Toggle then
BP.UI:Toggle()
else
BP:Print("La interfaz de usuario no está cargada.")
end
elseif sub == "claim" then
local lvl = tonumber(args[2])
local trk = (args[3] or "free"):lower()
if trk == "vip" or trk == "prem" then trk = "premium" end
if trk == "gratis" then trk = "free" end
if lvl and lvl >= 1 and lvl <= BP.Config.MaxLevel then
if trk == "free" or trk == "premium" then
BP:ClaimReward(lvl, trk)
else
BP:Print("Vía de pase inválida. Usa: |cFFFFD100free|r o |cFFFFD100premium|r.")
end
else
BP:Print("Uso: /bp claim <nivel 1-" .. BP.Config.MaxLevel .. "> [free|premium]")
end
elseif sub == "sync" then
BP:Print("Solicitando sincronización al servidor...")
BP:RequestSync()
elseif sub == "minimap" then
if BP.Minimap and BP.Minimap.Toggle then
BP.Minimap:Toggle()
end
elseif sub == "reset" then
if BP.UI and BP.UI.ResetPosition then
BP.UI:ResetPosition()
end
elseif sub == "debug" then
BP.Config.Debug = not BP.Config.Debug
BP:Print("Modo depuración: " .. (BP.Config.Debug and "|cFF00FF00ACTIVO|r" or "|cFFFF0000INACTIVO|r"))
else
BP:Print(L["MSG_COMMAND_HELP"])
end
end