Repository navigation
Expand file tree
/
Copy pathWCS_BrainMetrics.lua
More file actions
547 lines (465 loc) · 19.2 KB
/
Copy pathWCS_BrainMetrics.lua
File metadata and controls
547 lines (465 loc) · 19.2 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
--[[
WCS_BrainMetrics.lua - Sistema de Métricas Avanzadas v6.4.2
Compatible con Lua 5.0 (WoW 1.12 / Turtle WoW)
Sistema completo de métricas de rendimiento:
- DPS promedio por hechizo
- Tiempo de supervivencia
- Eficiencia de mana
- Win rate por tipo de enemigo
- Análisis de patrones de combate
]]--
if WCS_Brain and WCS_Brain.ENABLED == false then return end
WCS_BrainMetrics = WCS_BrainMetrics or {}
WCS_BrainMetrics.VERSION = "6.4.2"
WCS_BrainMetrics.enabled = true
-- ============================================================================
-- CONFIGURACIÓN DE MÉTRICAS
-- ============================================================================
WCS_BrainMetrics.Config = {
trackDPS = true,
trackSurvival = true,
trackManaEfficiency = true,
trackSpellUsage = true,
trackEnemyTypes = true,
maxCombatHistory = 100, -- Máximo de combates a recordar
updateInterval = 1.0, -- Intervalo de actualización en segundos
autoSave = true, -- Auto-guardar métricas
saveInterval = 300 -- Guardar cada 5 minutos
}
-- ============================================================================
-- ESTRUCTURAS DE DATOS
-- ============================================================================
WCS_BrainMetrics.Data = {
-- Métricas de DPS
spellDPS = {}, -- DPS por hechizo
totalDamage = 0, -- Daño total acumulado
totalCombatTime = 0, -- Tiempo total en combate
averageDPS = 0, -- DPS promedio global
-- Métricas de Supervivencia
combatsWon = 0, -- Combates ganados
combatsLost = 0, -- Combates perdidos
totalDeaths = 0, -- Muertes totales
averageSurvivalTime = 0,-- Tiempo promedio de supervivencia
-- Métricas de Mana
manaUsed = 0, -- Mana total usado
manaEfficiency = 0, -- Daño por mana
lifeTapUsage = 0, -- Veces que usó Life Tap
darkPactUsage = 0, -- Veces que usó Dark Pact
-- Métricas de Hechizos
spellUsage = {}, -- Contador de uso por hechizo
spellSuccessRate = {}, -- Tasa de éxito por hechizo
spellDamageTotal = {}, -- Daño total por hechizo
-- Métricas de Enemigos
enemyTypes = {}, -- Tipos de enemigos enfrentados
enemyWinRate = {}, -- Win rate por tipo de enemigo
-- Historial de Combates
combatHistory = {}, -- Historial detallado de combates
-- Métricas de Tiempo
sessionStartTime = 0, -- Inicio de sesión
totalPlayTime = 0, -- Tiempo total jugado
lastUpdate = 0 -- Última actualización
}
-- ============================================================================
-- TRACKING DE COMBATE
-- ============================================================================
WCS_BrainMetrics.Combat = {
active = false,
startTime = 0,
endTime = 0,
damageDealt = 0,
manaSpent = 0,
spellsCast = {},
enemyName = "",
enemyType = "",
result = "unknown" -- "won", "lost", "fled"
}
-- Iniciar tracking de combate
function WCS_BrainMetrics:StartCombat()
if self.Combat.active then return end
self.Combat.active = true
self.Combat.startTime = GetTime()
self.Combat.damageDealt = 0
self.Combat.manaSpent = 0
self.Combat.spellsCast = {}
self.Combat.enemyName = UnitName("target") or "Unknown"
self.Combat.enemyType = UnitCreatureType("target") or "Unknown"
self.Combat.result = "unknown"
self:Log("Combate iniciado contra: " .. self.Combat.enemyName)
end
-- Finalizar tracking de combate
function WCS_BrainMetrics:EndCombat(result)
if not self.Combat.active then return end
self.Combat.active = false
self.Combat.endTime = GetTime()
self.Combat.result = result or "unknown"
local combatDuration = self.Combat.endTime - self.Combat.startTime
-- Registrar combate en historial
self:RecordCombat(combatDuration)
-- Actualizar métricas globales
self:UpdateGlobalMetrics(combatDuration)
self:Log("Combate finalizado: " .. self.Combat.result .. " (" .. string.format("%.1f", combatDuration) .. "s)")
end
-- Registrar combate en historial
function WCS_BrainMetrics:RecordCombat(duration)
local combatRecord = {
timestamp = GetTime(),
duration = duration,
damageDealt = self.Combat.damageDealt,
manaSpent = self.Combat.manaSpent,
dps = duration > 0 and (self.Combat.damageDealt / duration) or 0,
manaEfficiency = self.Combat.manaSpent > 0 and (self.Combat.damageDealt / self.Combat.manaSpent) or 0,
enemyName = self.Combat.enemyName,
enemyType = self.Combat.enemyType,
result = self.Combat.result,
spellsCast = self:CopyTable(self.Combat.spellsCast)
}
table.insert(self.Data.combatHistory, combatRecord)
-- Mantener solo los últimos N combates
while WCS_TableCount(self.Data.combatHistory) > self.Config.maxCombatHistory do
table.remove(self.Data.combatHistory, 1)
end
end
-- Actualizar métricas globales
function WCS_BrainMetrics:UpdateGlobalMetrics(duration)
-- Métricas de combate
self.Data.totalCombatTime = self.Data.totalCombatTime + duration
self.Data.totalDamage = self.Data.totalDamage + self.Combat.damageDealt
if self.Data.totalCombatTime > 0 then
self.Data.averageDPS = self.Data.totalDamage / self.Data.totalCombatTime
end
-- Métricas de supervivencia
if self.Combat.result == "won" then
self.Data.combatsWon = self.Data.combatsWon + 1
elseif self.Combat.result == "lost" then
self.Data.combatsLost = self.Data.combatsLost + 1
self.Data.totalDeaths = self.Data.totalDeaths + 1
end
-- Métricas de mana
self.Data.manaUsed = self.Data.manaUsed + self.Combat.manaSpent
if self.Data.manaUsed > 0 then
self.Data.manaEfficiency = self.Data.totalDamage / self.Data.manaUsed
end
-- Métricas por tipo de enemigo
local enemyType = self.Combat.enemyType
if not self.Data.enemyTypes[enemyType] then
self.Data.enemyTypes[enemyType] = {
encounters = 0,
wins = 0,
losses = 0,
totalDamage = 0,
totalTime = 0
}
end
local enemyData = self.Data.enemyTypes[enemyType]
enemyData.encounters = enemyData.encounters + 1
enemyData.totalDamage = enemyData.totalDamage + self.Combat.damageDealt
enemyData.totalTime = enemyData.totalTime + duration
if self.Combat.result == "won" then
enemyData.wins = enemyData.wins + 1
elseif self.Combat.result == "lost" then
enemyData.losses = enemyData.losses + 1
end
-- Calcular win rate
if enemyData.encounters > 0 then
self.Data.enemyWinRate[enemyType] = enemyData.wins / enemyData.encounters
end
-- Actualizar métricas de hechizos
self:UpdateSpellMetrics()
end
-- Actualizar métricas de hechizos
function WCS_BrainMetrics:UpdateSpellMetrics()
for spell, data in pairs(self.Combat.spellsCast) do
-- Inicializar si no existe
if not self.Data.spellUsage[spell] then
self.Data.spellUsage[spell] = 0
self.Data.spellDamageTotal[spell] = 0
self.Data.spellDPS[spell] = 0
end
-- Actualizar contadores
self.Data.spellUsage[spell] = self.Data.spellUsage[spell] + data.casts
self.Data.spellDamageTotal[spell] = self.Data.spellDamageTotal[spell] + data.damage
-- Calcular DPS del hechizo
if data.castTime > 0 then
local spellDPS = data.damage / data.castTime
-- Promedio ponderado
local totalCasts = self.Data.spellUsage[spell]
self.Data.spellDPS[spell] = ((self.Data.spellDPS[spell] * (totalCasts - data.casts)) + (spellDPS * data.casts)) / totalCasts
end
end
end
-- ============================================================================
-- TRACKING DE EVENTOS
-- ============================================================================
-- Registrar daño de hechizo
function WCS_BrainMetrics:RecordSpellDamage(spell, damage, castTime)
if not self.Combat.active then return end
if not self.Combat.spellsCast[spell] then
self.Combat.spellsCast[spell] = {
casts = 0,
damage = 0,
castTime = 0
}
end
local spellData = self.Combat.spellsCast[spell]
spellData.casts = spellData.casts + 1
spellData.damage = spellData.damage + damage
spellData.castTime = spellData.castTime + (castTime or 0)
self.Combat.damageDealt = self.Combat.damageDealt + damage
end
-- Registrar uso de mana
function WCS_BrainMetrics:RecordManaUsage(amount, spell)
if not self.Combat.active then return end
self.Combat.manaSpent = self.Combat.manaSpent + amount
-- Tracking especial para Life Tap y Dark Pact
if spell == "Life Tap" then
self.Data.lifeTapUsage = self.Data.lifeTapUsage + 1
elseif spell == "Dark Pact" then
self.Data.darkPactUsage = self.Data.darkPactUsage + 1
end
end
-- ============================================================================
-- ANÁLISIS Y REPORTES
-- ============================================================================
-- Obtener top hechizos por DPS
function WCS_BrainMetrics:GetTopSpellsByDPS(limit)
limit = limit or 5
local spells = {}
for spell, dps in pairs(self.Data.spellDPS) do
table.insert(spells, {spell = spell, dps = dps})
end
-- Ordenar por DPS descendente
table.sort(spells, function(a, b) return a.dps > b.dps end)
-- Retornar solo los primeros N
local result = {}
for i = 1, math.min(limit, WCS_TableCount(spells)) do
table.insert(result, spells[i])
end
return result
end
-- Obtener estadísticas de supervivencia
function WCS_BrainMetrics:GetSurvivalStats()
local totalCombats = self.Data.combatsWon + self.Data.combatsLost
local winRate = totalCombats > 0 and (self.Data.combatsWon / totalCombats) or 0
-- Calcular tiempo promedio de supervivencia
local totalSurvivalTime = 0
local survivalCombats = 0
for _, combat in self.Data.combatHistory do
if combat.result ~= "fled" then
totalSurvivalTime = totalSurvivalTime + combat.duration
survivalCombats = survivalCombats + 1
end
end
local avgSurvivalTime = survivalCombats > 0 and (totalSurvivalTime / survivalCombats) or 0
return {
totalCombats = totalCombats,
wins = self.Data.combatsWon,
losses = self.Data.combatsLost,
winRate = winRate,
deaths = self.Data.totalDeaths,
avgSurvivalTime = avgSurvivalTime
}
end
-- Obtener estadísticas de mana
function WCS_BrainMetrics:GetManaStats()
return {
totalManaUsed = self.Data.manaUsed,
manaEfficiency = self.Data.manaEfficiency,
lifeTapUsage = self.Data.lifeTapUsage,
darkPactUsage = self.Data.darkPactUsage,
avgManaPerCombat = (self.Data.combatsWon + self.Data.combatsLost) > 0 and
(self.Data.manaUsed / (self.Data.combatsWon + self.Data.combatsLost)) or 0
}
end
-- Obtener estadísticas por tipo de enemigo
function WCS_BrainMetrics:GetEnemyTypeStats()
local stats = {}
for enemyType, data in pairs(self.Data.enemyTypes) do
local winRate = data.encounters > 0 and (data.wins / data.encounters) or 0
local avgDPS = data.totalTime > 0 and (data.totalDamage / data.totalTime) or 0
stats[enemyType] = {
encounters = data.encounters,
wins = data.wins,
losses = data.losses,
winRate = winRate,
totalDamage = data.totalDamage,
avgDPS = avgDPS
}
end
return stats
end
-- ============================================================================
-- REPORTES Y VISUALIZACIÓN
-- ============================================================================
-- Mostrar reporte completo
function WCS_BrainMetrics:ShowFullReport()
self:Log("=== REPORTE COMPLETO DE MÉTRICAS ===")
-- DPS Global
self:Log("DPS Promedio Global: " .. string.format("%.1f", self.Data.averageDPS))
self:Log("Daño Total: " .. self.Data.totalDamage)
self:Log("Tiempo en Combate: " .. string.format("%.1f", self.Data.totalCombatTime) .. "s")
-- Top hechizos
self:Log("\n=== TOP 5 HECHIZOS POR DPS ===")
local topSpells = self:GetTopSpellsByDPS(5)
for i, spellData in ipairs(topSpells) do
self:Log(i .. ". " .. spellData.spell .. ": " .. string.format("%.1f", spellData.dps) .. " DPS")
end
-- Supervivencia
local survivalStats = self:GetSurvivalStats()
self:Log("\n=== ESTADÍSTICAS DE SUPERVIVENCIA ===")
self:Log("Win Rate: " .. string.format("%.1f%%", survivalStats.winRate * 100))
self:Log("Combates Ganados: " .. survivalStats.wins)
self:Log("Combates Perdidos: " .. survivalStats.losses)
self:Log("Tiempo Promedio de Supervivencia: " .. string.format("%.1f", survivalStats.avgSurvivalTime) .. "s")
-- Mana
local manaStats = self:GetManaStats()
self:Log("\n=== ESTADÍSTICAS DE MANA ===")
self:Log("Eficiencia de Mana: " .. string.format("%.2f", manaStats.manaEfficiency) .. " daño/mana")
self:Log("Life Tap usado: " .. manaStats.lifeTapUsage .. " veces")
self:Log("Dark Pact usado: " .. manaStats.darkPactUsage .. " veces")
end
-- Mostrar estadísticas rápidas
function WCS_BrainMetrics:ShowQuickStats()
local survivalStats = self:GetSurvivalStats()
local manaStats = self:GetManaStats()
self:Log("=== ESTADÍSTICAS RÁPIDAS ===")
self:Log("DPS: " .. string.format("%.1f", self.Data.averageDPS) ..
" | Win Rate: " .. string.format("%.1f%%", survivalStats.winRate * 100) ..
" | Eficiencia Mana: " .. string.format("%.2f", manaStats.manaEfficiency))
end
-- ============================================================================
-- COMANDOS
-- ============================================================================
function WCS_BrainMetrics:RegisterCommands()
SLASH_WCSMETRICS1 = "/wcsmetrics"
SlashCmdList["WCSMETRICS"] = function(msg)
local args = {}
for word in string.gfind(msg, "%S+") do
table.insert(args, string.lower(word))
end
if not args[1] or args[1] == "help" then
self:ShowHelp()
elseif args[1] == "report" then
self:ShowFullReport()
elseif args[1] == "quick" then
self:ShowQuickStats()
elseif args[1] == "dps" then
self:ShowDPSReport()
elseif args[1] == "survival" then
self:ShowSurvivalReport()
elseif args[1] == "mana" then
self:ShowManaReport()
elseif args[1] == "enemies" then
self:ShowEnemyReport()
elseif args[1] == "reset" then
self:ResetMetrics()
elseif args[1] == "save" then
self:SaveMetrics()
else
self:Log("Comando desconocido. Usa /wcsmetrics help")
end
end
end
function WCS_BrainMetrics:ShowHelp()
self:Log("=== COMANDOS DE MÉTRICAS ===")
self:Log("/wcsmetrics report - Reporte completo")
self:Log("/wcsmetrics quick - Estadísticas rápidas")
self:Log("/wcsmetrics dps - Reporte de DPS")
self:Log("/wcsmetrics survival - Reporte de supervivencia")
self:Log("/wcsmetrics mana - Reporte de mana")
self:Log("/wcsmetrics enemies - Reporte por tipo de enemigo")
self:Log("/wcsmetrics reset - Resetear todas las métricas")
self:Log("/wcsmetrics save - Guardar métricas manualmente")
end
-- ============================================================================
-- UTILIDADES
-- ============================================================================
function WCS_BrainMetrics:CopyTable(original)
local copy = {}
for key, value in pairs(original) do
if type(value) == "table" then
copy[key] = self:CopyTable(value)
else
copy[key] = value
end
end
return copy
end
function WCS_BrainMetrics:Log(message)
DEFAULT_CHAT_FRAME:AddMessage("|cFF9482C9[WCS Metrics]|r " .. message)
end
function WCS_BrainMetrics:ResetMetrics()
self.Data = {
spellDPS = {},
totalDamage = 0,
totalCombatTime = 0,
averageDPS = 0,
combatsWon = 0,
combatsLost = 0,
totalDeaths = 0,
averageSurvivalTime = 0,
manaUsed = 0,
manaEfficiency = 0,
lifeTapUsage = 0,
darkPactUsage = 0,
spellUsage = {},
spellSuccessRate = {},
spellDamageTotal = {},
enemyTypes = {},
enemyWinRate = {},
combatHistory = {},
sessionStartTime = GetTime(),
totalPlayTime = 0,
lastUpdate = GetTime()
}
self:Log("Todas las métricas han sido reseteadas")
end
function WCS_BrainMetrics:SaveMetrics()
-- Guardar en SavedVariables
if WCS_BrainSaved then
WCS_BrainSaved.Metrics = self.Data
self:Log("Métricas guardadas exitosamente")
end
end
-- ============================================================================
-- INICIALIZACIÓN
-- ============================================================================
function WCS_BrainMetrics:Initialize()
self.Data.sessionStartTime = GetTime()
self.Data.lastUpdate = GetTime()
-- Cargar métricas guardadas
if WCS_BrainSaved and WCS_BrainSaved.Metrics then
self.Data = WCS_BrainSaved.Metrics
end
self:RegisterCommands()
self:Log("Sistema de Métricas v" .. self.VERSION .. " inicializado")
end
-- Auto-inicialización
if WCS_BrainCore and WCS_BrainCore.RegisterModule then
WCS_BrainCore:RegisterModule("Metrics", WCS_BrainMetrics)
end
-- Inicialización manual
local function InitializeMetrics()
if WCS_BrainMetrics then
WCS_BrainMetrics:Initialize()
end
end
-- Registrar eventos
if not WCS_BrainMetrics.initialized then
local frame = CreateFrame("Frame")
frame:RegisterEvent("ADDON_LOADED")
frame:RegisterEvent("PLAYER_REGEN_DISABLED") -- Entrar en combate
frame:RegisterEvent("PLAYER_REGEN_ENABLED") -- Salir de combate
frame:RegisterEvent("PLAYER_DEAD") -- Muerte del jugador
frame:SetScript("OnEvent", function()
if event == "ADDON_LOADED" and arg1 == "WCS_Brain" then
InitializeMetrics()
WCS_BrainMetrics.initialized = true
elseif event == "PLAYER_REGEN_DISABLED" then
WCS_BrainMetrics:StartCombat()
elseif event == "PLAYER_REGEN_ENABLED" then
WCS_BrainMetrics:EndCombat("won")
elseif event == "PLAYER_DEAD" then
WCS_BrainMetrics:EndCombat("lost")
end
end)
end