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node_modules/
.next/
.vercel/
studio/public/preview/
*.log
.DS_Store
# --- Artist media. Fetched at build time, never redistributed here. ---
# The old rule was `worlds/*/assets/*.jpg`. A single `*` matches one path
# segment and does not cross a slash, so it only ever covered files sitting
# directly in an assets directory. Eight polaroids in
# worlds/<artist>/assets/polaroids/ walked straight past it, and audio had no
# rule at all, so a 2.2MB master mp3 was committed and published. The patterns
# below use `**` so they match at any depth, and they cover audio and video as
# well as images.
# Nothing under any world's assets directory is ever tracked, at any depth.
worlds/**/assets/**
# Defence in depth: artist media anywhere under worlds/, whatever the folder
# is called, so a new world that invents its own layout is still covered.
worlds/**/*.jpg
worlds/**/*.jpeg
worlds/**/*.png
worlds/**/*.webp
worlds/**/*.gif
worlds/**/*.mp3
worlds/**/*.wav
worlds/**/*.m4a
worlds/**/*.aac
worlds/**/*.flac
worlds/**/*.ogg
worlds/**/*.mp4
worlds/**/*.m4v
worlds/**/*.mov
worlds/**/*.webm
worlds/**/*.avi
# Generated output and source footage.
worlds/**/site/
worlds/**/footage/