-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathshaderprogram.h
More file actions
40 lines (32 loc) · 1.5 KB
/
Copy pathshaderprogram.h
File metadata and controls
40 lines (32 loc) · 1.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/*
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SHADERPROGRAM_H
#define SHADERPROGRAM_H
#include "GL/glew.h"
#include "stdio.h"
class ShaderProgram {
private:
GLuint shaderProgram; //Shader program handle
GLuint vertexShader; //Vertex shader handle
GLuint geometryShader; //Geometry shader handle
GLuint fragmentShader; //Fragment shader handle
char* readFile(const char* fileName); //File reading method
GLuint loadShader(GLenum shaderType,const char* fileName); //Method reads shader source file, compiles it and returns the corresponding handle
public:
ShaderProgram(const char* vertexShaderFile,const char* geometryShaderFile,const char* fragmentShaderFile);
~ShaderProgram();
void use(); //Turns on the shader program
GLuint u(const char* variableName); //Returns the slot number corresponding to the uniform variableName
GLuint a(const char* variableName); //Returns the slot number corresponding to the attribute variableName
};
#endif