Games that need launching with Wemod #169
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There are games that require launching with wemod in order to run the mod. How do I do that? |
Replies: 3 comments
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I just added a Injection env var. what this basically is doing is, it adds the command "cmd /c exit" in front of the game. When the wemod launcher asks you, if you want to wait, say yes. |
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works great thanks. |
For anyone reading this now: If you have run into an issue where you cannot exactly select your game because the folder where game files are is hidden, you can put the file path in the "File name" field. Use the normal file manager (Dolphin) to find where your game's binary executable file location is. In the internal SSD this is typically: |
I just added a Injection env var.
Now you can use:
what this basically is doing is, it adds the command "cmd /c exit" in front of the game.
This will basically just void the game (it won't start), like you requested, only wemod will start then.
When the wemod launcher asks you, if you want to wait, say yes.
After that you can select your game in WEMOD.
You might have to set a custom path for the game if it is not recognized.
If so you wont be able to click play so instead click the settings button next to the play button.
I think the settings button has 3 dots on top of each other.
Then click on set custom executable.
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