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DeterminateSystems
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nix-src
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89b7008f321de408c9bd86b9b6003f13ab4846da
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nix-src
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src
/
libstore
/
unix
/
include
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nix
/
store
/
build
/
hook-instance.hh
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nix-src
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src
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libstore
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unix
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include
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nix
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store
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build
/
hook-instance.hh
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#pragma once
///@file
#include "nix/util/logging.hh"
#include "nix/util/serialise.hh"
#include "nix/util/processes.hh"
#include <chrono>
#include <functional>
namespace nix {
/**
* @note Sometimes this is owned by the `Worker`, and sometimes it is
* owned by a `Goal`. This is for efficiency: rather than starting the
* hook every time we want to ask whether we can run a remote build
* (which can be very often), we reuse a hook process for answering
* those queries until it accepts a build. So if there are N
* derivations to be built, at most N hooks will be started.
*/
struct HookInstance
{
/**
* Pipes for talking to the build hook.
*/
Pipe toHook;
/**
* Pipe for the hook's standard output/error.
*/
Pipe fromHook;
/**
* Pipe for the builder's standard output/error.
*/
Pipe builderOut;
/**
* The process ID of the hook.
*/
Pid pid;
/**
* The remote machine on which we're building.
*
* @Invariant When the hook instance is owned by the `Worker`, this
* is the empty string. When it is owned by a `Goal`, this should be
* set.
*/
std::string machineName;
FdSink sink;
std::map<ActivityId, Activity> activities;
/**
* Callback to run when the hook process is killed in the destructor.
* Used to call `Worker::childTerminated`.
*/
std::function<void()> onKillChild;
HookInstance(const Strings & buildHook, std::chrono::milliseconds timeout);
~HookInstance();
};
} // namespace nix
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