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…test scaffolding Checkpoint of the pre-production design + architecture pass. First commit of the full game design corpus for "What the Gods Left Behind" plus the architecture decision layer and test infrastructure. Architecture: - /architecture-review 2026-08-21 (CONCERNS): review report, traceability index, tr-registry.yaml populated with 399 stable TR-IDs. - ADR-0001 (instance combat-stat modifier layer) and ADR-0002 (TimeControl) moved Proposed->Accepted with engine-audit cleanups; architecture.yaml stances wired. - ADR-0003 (Save/Persistence) and ADR-0004 (Era lifecycle/EraManager) added by the parallel workstream — still Proposed, reconciliation pending. Cross-GDD reconciliation (closes cross-review 2026-08-18 blockers): - F2-B1 effective_attack_damage (ADR-0001), F2-B4/S2 offering_time_scale (ADR-0002), F2-B3/B7 Reliquias reciprocal wiring, F2-B6 systems-index dependency map, F2-W3 Furia exception in Combate Regla 5. - F2-B5 band cap: max_band_size authored in EraDefinition (Tropas Formula E), two independent faucets; entities.yaml constant registered. - S1 Regla 10 origin_era_id pool filter made implementable and consistent. - S7/OQ-15 (Furia freeze scope + sacrifice loophole) verified resolved. - Only S4/persistence remains, in flight as ADR-0003. Test infrastructure (/test-setup, Godot 4.6 / GdUnit4): - tests/ layout, gdunit4_runner.gd, smoke critical-paths, self-contained example unit test; .github/workflows/tests.yml CI. Framework corrected GUT->GdUnit4. Also: CLAUDE.md engine (Godot 4.6/GDScript), gitignore session-state/, agent-memory. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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Checkpoint of the pre-production design + architecture pass for "What the Gods Left Behind". First push of the full game-design corpus plus the architecture-decision layer and test infrastructure.
Architecture
/architecture-review2026-08-21 (CONCERNS) — review report, traceability index, andtr-registry.yamlpopulated with 399 stable TR-IDs.TimeControl) movedProposed → Acceptedwith engine-audit cleanups;architecture.yamlstances wired.EraManager) added by the parallel workstream — stillProposed, reconciliation pending.Cross-GDD reconciliation (closes cross-review 2026-08-18 blockers)
effective_attack_damage→ ADR-0001 · F2-B4/S2offering_time_scale→ ADR-0002max_band_sizeauthored inEraDefinition(Tropas Fórmula E), two independent faucets;entities.yamlconstant registeredorigin_era_idpool filter made implementable and consistentTest infrastructure (
/test-setup, Godot 4.6 / GdUnit4)tests/layout,gdunit4_runner.gd, smoke critical-paths, self-contained example unit test (CI green day one).github/workflows/tests.ymlCI · framework corrected GUT → GdUnit4Also
.gitignoresession-state/, agent-memory, consistency reports.Proposed). Opened from forkMlucana/Claude-Code-Game-Studios.🤖 Generated with Claude Code