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44 lines (31 loc) · 1.3 KB
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#ifndef FULL_FRAME_TRANSFORM_H
#define FULL_FRAME_TRANSFORM_H
// Video Image PSNR and SSIM
#include <iostream> // for standard I/O
#include <string> // for strings
#include <iomanip> // for controlling float print precision
#include <sstream> // string to number conversion
#include <time.h>
#include "nullTransform.h"
#include "svd.h"
#include "structures.h"
#include "settings.h"
#include <opencv2/imgproc/imgproc.hpp> // Gaussian Blur
#include <opencv2/core/core.hpp> // Basic OpenCV structures (cv::Mat, Scalar)
#include <opencv2/highgui/highgui.hpp> // OpenCV window I/O
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/features2d.hpp>
#include <opencv2/video/tracking.hpp>
#include "opencv2/imgproc/imgproc_c.h"
class FullFrameTransform : public ITransform {
public:
Transformation wholeFrameTransform;
AbsoluteTransformation absoluteWholeFrameTransform;
FullFrameTransform();
FullFrameTransform(Mat img1, Mat img2, int index0, int index1, bool evalShifts = true);
void CreateAbsoluteTransform(FullFrameTransform prevTransform);
void TransformPoint(float x, float y, float &x2, float &y2);
void TransformPointAbs(float x, float y, float &x2, float &y2);
void getWholeFrameTransform(Mat img1, Mat img2);
};
#endif