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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Lime Clicker</title>
<link rel="shortcut icon" href="TemplateData/favicon.png">
<link rel="stylesheet" href="TemplateData/style.css">
<link rel="manifest" href="manifest.webmanifest">
<style>
/* Tämä on oletuksena piilossa */
#orientation-warning {
display: none;
}
/* Tunnistetaan, jos ruutu on kapeampi kuin se on leveä (Portrait / Pysty) */
@media only screen and (orientation: portrait) {
#orientation-warning {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: #1a1a1a; /* Tumma tausta */
z-index: 9999; /* Varmistetaan että on kaiken päällä */
color: white;
font-family: Arial, sans-serif;
text-align: center;
}
/* Piilotetaan Unity-sisältö taustalta, jotta se ei vilku */
#unity-container {
display: none !important;
}
/* Puhelin-ikoni */
.phone-icon {
width: 60px;
height: 100px;
border: 4px solid white;
border-radius: 10px;
margin-bottom: 20px;
animation: rotate-phone 2s infinite ease-in-out;
}
}
/* Animaatio puhelimen kääntämiselle */
@keyframes rotate-phone {
0% { transform: rotate(0deg); }
50% { transform: rotate(-90deg); }
100% { transform: rotate(-90deg); }
}
</style>
</head>
<body>
<div id="orientation-warning">
<div class="phone-icon"></div>
<h2>Please Rotate Your Device</h2>
<p>This game requires Landscape mode.</p>
</div>
<div id="unity-container">
<canvas id="unity-canvas" width=1920 height=1080 tabindex="-1"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/LimeClicker 7.1.loader.js";
var config = {
dataUrl: buildUrl + "/LimeClicker 7.1.data",
frameworkUrl: buildUrl + "/LimeClicker 7.1.framework.js",
codeUrl: buildUrl + "/LimeClicker 7.1.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "Lime Entertainment",
productName: "Lime Clicker",
productVersion: "7",
showBanner: unityShowBanner,
};
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
}
canvas.style.background = "url('" + buildUrl + "/LimeClicker 7.1.jpg') center / cover";
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>