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Starting script after checking for specific command cards #2232

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@GSMPopo

Preparation

  • No one has asked for this feature before in other issues (even the closed ones)

Describe the feature

It has been asked before, but no one has touched if for over a year and a half. I would like for there to be a check for specific command cards before running the script. Certain quests require Buster crits for a 3-turn run to be viable (ex 90++ quests). The app can already see which command cards belong to which servant and their type, so it shouldn't add any variables to look for.

As for implementation, there can be a toggle under Card Priority that says "Check Command Cards" that would, as the name suggests, check the command cards prior to running the script for the current wave/turn. It can be in the format of "1B 2A 3Q," where numbers designate servant slot and the letter is the card type. The code could simply be "if current command card list contains any X amount of the wanted cards, run current wave script, else select cards according to priority." This would effectively "skip" the turn and shuffle cards without wasting skills. The Card Priority section already has the option for designating priorities for individual waves (up to wave 3) in case anyone needs specific cards on the last wave.

So far I have been letting it run and enabling withdraw so I can get those few lucky runs, and wasting energy seems to run contrary to the spirit of "Automata," doesn't it? Thanks

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