GRWVR using v0.9.1-test2.zip
082326
I think this release was mostly about playing with the 2 handed guns, and they're working for me in the current state. I added some notes about my time, if they can help with anything. Also attaching logs and my config.
- The gun attached to my right hand, My hand is attached to the very back of the stock and I didn't see any change when trying to adjust gun grip location. Maybe I didn't do it right.
When I turned on 2 handed, works well, the gun automatically attaches the front grip when moved closer to the weapon and they both control the gun aiming (position and rotation) like normal VR 2 handed aiming.
- The view is jittery and looking around jumps around. My FPS is solid 80, so I don't think it has anything to do with low FPS. It's like the view is trying to constantly recenter or some correction that makes it jump a bit. This is different than the old versions, those older versions were stable.
- When moving around and rotating, the view can go double vision and depth is weird, then if I wait a bit or fiddle with controls or turn around, it can correct itself, but it seems to happen every time I move a little ways, like walk 30 feet and look around a new area. This is different than the old versions, those older versions were stable.
- Looking left and right makes the view tilt when further right or further left from center. Like turning right makes the right side raise a bit and the left side dip down like if you turn your own head and it tilts a bit. This motion is not what you expect, so it's disorienting and makes motion sickness kick in.
I tried to return it to the old fp_head_anchor=0, but that stuck my view in the neck and I was looking up in the air, I couldn't look straight ahead. This is different than the old versions, those older versions were stable.
- Movement seemed to work well and use head based direction, as it did before. I only played a little while, since the jitter and motion sickness kept the sessions shorter and no actual playing.
GRWVR using v0.9.1-test2.zip
082326
I think this release was mostly about playing with the 2 handed guns, and they're working for me in the current state. I added some notes about my time, if they can help with anything. Also attaching logs and my config.
When I turned on 2 handed, works well, the gun automatically attaches the front grip when moved closer to the weapon and they both control the gun aiming (position and rotation) like normal VR 2 handed aiming.
I tried to return it to the old fp_head_anchor=0, but that stuck my view in the neck and I was looking up in the air, I couldn't look straight ahead. This is different than the old versions, those older versions were stable.