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Testing notes and logs from v0.9.1-test2 #6

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@ricogs400

GRWVR using v0.9.1-test2.zip

082326
I think this release was mostly about playing with the 2 handed guns, and they're working for me in the current state. I added some notes about my time, if they can help with anything. Also attaching logs and my config.

  1. The gun attached to my right hand, My hand is attached to the very back of the stock and I didn't see any change when trying to adjust gun grip location. Maybe I didn't do it right.
    When I turned on 2 handed, works well, the gun automatically attaches the front grip when moved closer to the weapon and they both control the gun aiming (position and rotation) like normal VR 2 handed aiming.
  2. The view is jittery and looking around jumps around. My FPS is solid 80, so I don't think it has anything to do with low FPS. It's like the view is trying to constantly recenter or some correction that makes it jump a bit. This is different than the old versions, those older versions were stable.
  3. When moving around and rotating, the view can go double vision and depth is weird, then if I wait a bit or fiddle with controls or turn around, it can correct itself, but it seems to happen every time I move a little ways, like walk 30 feet and look around a new area. This is different than the old versions, those older versions were stable.
  4. Looking left and right makes the view tilt when further right or further left from center. Like turning right makes the right side raise a bit and the left side dip down like if you turn your own head and it tilts a bit. This motion is not what you expect, so it's disorienting and makes motion sickness kick in.
    I tried to return it to the old fp_head_anchor=0, but that stuck my view in the neck and I was looking up in the air, I couldn't look straight ahead. This is different than the old versions, those older versions were stable.
  5. Movement seemed to work well and use head based direction, as it did before. I only played a little while, since the jitter and motion sickness kept the sessions shorter and no actual playing.

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