v1.6.2 - #110
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v1.6.2#110
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also sets the pickup distance to 4 (from 2)
This change uses the same pattern as instamineable
Update ja_JP.lang
remove code duplication
RenderLightLevel initialized signalStrengthRenderers, but the class uses lightLevelRenderers throughout. This caused lightLevelRenderers to be undefined when stop() ran before start() initialized it.
Adds a regression test verifying that lightLevelRenderers is initialized when RenderLightLevel is constructed and that stop() can safely run before start().
fix: initialize light level renderers correctly
Updates the hud_title_text override to match the 26.50 vanilla control type. Bedrock 26.50 defines hud_title_text as a vertical stack_panel. Canopy overrides it as an image, causing the inherited orientation property to produce repeated UI errors. Changing the override to a vertical stack_panel resolves the errors while preserving Canopy's existing title display.
fix: update hud title text for 26.50
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What's New
fastMineGlass: Makes glass mine near-instantly when using a netherite pickaxe with efficiency 5.Improvements
autoItemPickup&carefulBreak: Will now pickup a wider range of blocks' nearby loot that dropped at the same time.instaminableEndstone&instaminableDeepslate: Now activate instamine a little quicker on the first block broken./debugentity:Tamenow shows the owner of entities tamed before Canopy became active and has better performance.Fixes
/butcher&/debugentity: Will no longer crash the client when outputting too many entities' names in chat. Chat now counts all entities of a type and groups them together.noFognow works on BDS. Thanks for the fix, Mojang!/data: Escape characters no longer appear in nested objects./data: When a block appears in its own data, it will now be listed as "this."lightLevelInfoDisplay rule not starting or stopping correctly in some cases by @blackman-eric .... and more improvements behind the scenes!