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v1.6.2 - #110

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ForestOfLight merged 29 commits into
mainfrom
dev
Sep 16, 2026
Merged

v1.6.2#110
ForestOfLight merged 29 commits into
mainfrom
dev

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@ForestOfLight

@ForestOfLight ForestOfLight commented Sep 16, 2026

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What's New

  • Minecraft 26.50 Support
  • fastMineGlass: Makes glass mine near-instantly when using a netherite pickaxe with efficiency 5.

Improvements

  • autoItemPickup & carefulBreak: Will now pickup a wider range of blocks' nearby loot that dropped at the same time.
  • instaminableEndstone & instaminableDeepslate: Now activate instamine a little quicker on the first block broken.
  • /debugentity: Tame now shows the owner of entities tamed before Canopy became active and has better performance.

Fixes

  • /butcher & /debugentity: Will no longer crash the client when outputting too many entities' names in chat. Chat now counts all entities of a type and groups them together.
  • noFog now works on BDS. Thanks for the fix, Mojang!
  • /data: Escape characters no longer appear in nested objects.
  • /data: When a block appears in its own data, it will now be listed as "this."
  • Fixed lightLevel InfoDisplay rule not starting or stopping correctly in some cases by @blackman-eric .
  • Fixed incorrect ui type used for InfoDisplay causing an error to show when joining a world by @blackman-eric .

... and more improvements behind the scenes!

cayduck and others added 29 commits August 31, 2026 09:35
also sets the pickup distance to 4 (from 2)
This change uses the same pattern as instamineable
RenderLightLevel initialized signalStrengthRenderers, but the class uses lightLevelRenderers throughout. This caused lightLevelRenderers to be undefined when stop() ran before start() initialized it.
Adds a regression test verifying that lightLevelRenderers is initialized when RenderLightLevel is constructed and that stop() can safely run before start().
fix: initialize light level renderers correctly
Updates the hud_title_text override to match the 26.50 vanilla control type.

Bedrock 26.50 defines hud_title_text as a vertical stack_panel. Canopy overrides it as an image, causing the inherited orientation property to produce repeated UI errors.

Changing the override to a vertical stack_panel resolves the errors while preserving Canopy's existing title display.
@ForestOfLight
ForestOfLight merged commit 18e7c39 into main Sep 16, 2026
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3 participants