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Copy pathgame_data.gd
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36 lines (35 loc) · 1.22 KB
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extends Resource
class_name gameData
@export var player_position: Vector3
@export var player_rotation: Vector3
@export var car_position: Vector3
@export var car_rotation: Vector3
@export var player_coins : int
@export var game_time : int
@export var car_fuel : int
@export var player_selection: String
@export var collectItem: Array[NodePath]
@export var miniGameLevel1State : bool
@export var playerSpringArmLength: float
@export var playerSpeed: float
@export var dayCount: int
@export var quest_State: int
@export var carNPCBackList: Array[String]
@export var enableSubmitQuestLevel3:bool
@export var ingredient_inventory: Array[String]
@export var food_inventory: String
@export var flower_inventory:Array[String]
@export var potion_inventory:String
@export var state_quest_level_4: Array[int]
@export var can_get_reward_level_4:bool
@export var player_seed_inventory:int
@export var player_powder_inventory:bool
@export var player_rice_inventory:bool
@export var quest_level_2_state:int
@export var farmland_good_state:Array[bool]
@export var last_savepoint:bool
@export var car_max_torque:int
@export var coconut_inventory:bool
@export var quest_state_level_6:int
@export var statue_collect_inventory:bool
@export var is_activate_statue:bool