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[Bug]: Ipc warning log #4880

Closed as not planned
Closed as not planned

Description

@drk1590

User story

Bug or no?

Game

CS16

Linux distro

Debian 11

Command

command: restart

Further information

Auto-restarting the server on crash

Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 10
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 11:13:19 Feb 16 2026 (4328)
STEAM Auth Server

Server IP address 87.229.127.56:27000

Metamod-r version 1.3.0.149 Copyright (c) 2016-2018 ReHLDS Team (rebuild of original Metamod by Will Day and Jussi Kivilinna)
Metamod-r comes with ABSOLUTELY NO WARRANTY; for details type meta gpl'. This is free software, and you are welcome to redistribute it under certain conditions; type meta gpl' for details.

Metamod-r v1.3.0.149, API (5:13)
Metamod-r build: 11:31:21 Apr 23 2024
Metamod-r from: rehlds/Metamod-R@603a257
Loading lib:cs.so

AMX Mod X version 1.10.0.5474 Copyright (c) 2004-2015 AMX Mod X Development Team
AMX Mod X comes with ABSOLUTELY NO WARRANTY; for details type `amxx gpl'.
This is free software and you are welcome to redistribute it under
certain conditions; type 'amxx gpl' for details.

[ReAuthCheck] Version: 0.1.6 Linux 'Counter-Strike 1.6'
[ReAuthCheck] Success: Configuration executed.
[ReAuthCheck] Success: Build ReHLDS version defined Linux '4328'
[WHB] Version: 1.5.697 Linux (Usage SSE 4.1)
[WHB] Success: Build ReHLDS version defined Linux '4328'
[WHB] Success: Configuration executed.
[SPREAD] ReHLDS API Loaded: 3.14
[SPREAD] ReGameDLL API Loaded: 5.27
ReGameDLL version: 5.30.0.807-dev
[ReAimDetector] Version: 0.2.2 Linux 'Counter-Strike 1.6'
[ReAimDetector] Success: Build ReHLDS version defined Linux '4328'.
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit

Connection to Steam servers successful.
VAC secure mode is activated.
IPC function call IClientGameServerPacketHandler::GetNextOutgoingPacket took too long: 264 msec
IPC function call IClientGameServerPacketHandler::GetNextOutgoingPacket took too long: 262 msec
IPC function call IClientGameServerPacketHandler::GetNextOutgoingPacket took too long: 262 msec

Relevant log output

Steps to reproduce

No response

Activity

  1. dgibbs64 commented on Oct 16, 2026

    @dgibbs64
    Member

    The log shows the game server reporting slow Steam IPC calls to IClientGameServerPacketHandler::GetNextOutgoingPacket. It also reports a successful Steam connection and VAC activation. The report does not describe a failed LinuxGSM restart, a crash or player impact associated with these warnings.

    This call belongs to the game engine's Steam integration; it is also visible in the ReHLDS source. The warning alone does not identify its cause or establish a LinuxGSM defect.

    If it accompanies lag or failures, please compare against a stock server without the third-party modifications and gather the surrounding logs, reproduction steps and host load information. Those results can help identify the relevant game/Steam/ReHLDS component to report it to. LinuxGSM support is available at https://linuxgsm.com/support.

    Closing as not planned because there is currently no actionable LinuxGSM change identified. A reproducible LinuxGSM-specific failure can be reported separately with those details.

  2. moved this from 🆕 New Issues to ✅ Done in LinuxGSM Backlogon Oct 16, 2026
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