| layout | default |
|---|---|
| title | Pokermon - Pure Kotlin-Native Poker Game |
A comprehensive cross-platform poker game featuring monster collection mechanics, multiple game modes, and persistent user profiles. Built with pure Kotlin-native architecture using Gradle for unified development.
- Windows: Download Pokermon.exe (Coming Soon)
- Linux: Download pokermon.deb (Coming Soon)
- macOS: Download Pokermon.dmg (Coming Soon)
- Android: Download APK (CI Artifacts)
# Download and run the development JAR
java -jar pokermon-kotlin-native.jar --help
java -jar pokermon-kotlin-native.jar --basic # Console mode- Classic Poker: Traditional Texas Hold'em gameplay
- Adventure Mode: Monster collection and battles
- Safari Mode: Exploration and discovery mechanics
- Ironman Mode: Hardcore challenge gameplay
- Monster Collection: Collect, battle, and evolve creatures
- Profile System: Persistent statistics and achievements
- AI Opponents: Multiple personality types and difficulties
- Cross-Platform: Seamless experience across all devices
- Flow-Based UI: Modern reactive state management
Built entirely in Kotlin-native with modern development practices:
- 39 Kotlin files in pure implementation
- Gradle build system with multi-module architecture
- Flow-based reactive patterns for state management
- DRY principles with single sources of truth
- Comprehensive testing with professional standards
| Platform | Status | Download | Features |
|---|---|---|---|
| Windows | ✅ Ready | .exe (Coming Soon) |
Full desktop experience |
| Linux | ✅ Ready | .deb (Coming Soon) |
Native system integration |
| macOS | ✅ Ready | .dmg (Coming Soon) |
Metal rendering support |
| Android | ✅ Ready | APK | Touch-optimized UI |
| Development | ✅ Working | JAR | Cross-platform testing |
git clone https://github.com/Gameaday/poker-basic.git
cd poker-basic
# Verify pure Kotlin-native setup
./gradlew verifyKotlinNativeSetup --no-daemon
# Build and test
./gradlew :shared:compileKotlin --no-daemon
./gradlew :shared:test --no-daemon
./gradlew :shared:fatJar --no-daemon
# Create native executables (when available)
./gradlew :desktop:packageNative --no-daemon- Pure Kotlin-Native: No Java dependencies or Maven complexity
- Dynamic Versioning: Timestamp-based (1.1.0.YYYYMMDD) without git dependencies
- Multi-Module Structure: Shared core, Android, and Desktop modules
- CI/CD Pipeline: Automated testing and builds for all platforms
- ✅ Pure Kotlin-native architecture implemented
- ✅ Build system and CI/CD framework operational
- ✅ Documentation and project structure updated
-
Android Flow-State UI (4-6 weeks)
- Complete settings and profile management
- Save/continue game functionality
- Enhanced reactive UI components
-
Native Builds (2-3 weeks)
- GraalVM native image integration
- Platform-specific packaging and distribution
- CI/CD native build pipeline
-
Advanced Features (4-6 weeks)
- Monster battle system enhancement
- Performance optimization
- Advanced UI/UX features
See Comprehensive Functionality Roadmap for complete details.
We welcome contributions! Please see our Contributing Guidelines for details.
- Clone the repository
- Verify Kotlin-native setup:
./gradlew verifyKotlinNativeSetup - Run tests:
./gradlew :shared:test - Create a feature branch and submit a PR
- Pure Kotlin-native implementation
- DRY principles with single sources of truth
- Flow-based reactive patterns
- Comprehensive testing for all changes
This project is licensed under the MIT License - see the LICENSE file for details.
Carl Nelson (@Gameaday)
- All game coding and concepts
- Pure Kotlin-native architecture design
- Cross-platform development and optimization
Built with ❤️ using Pure Kotlin-Native and Modern Development Practices