engine.currentPot but later manually updates currentPot without syncing back to the engine. This creates inconsistent state between the bridge and the game engine. Consider using engine methods to update the pot or ensure proper synchronization. #56
The code accesses
engine.currentPotbut later manually updatescurrentPotwithout syncing back to the engine. This creates inconsistent state between the bridge and the game engine. Consider using engine methods to update the pot or ensure proper synchronization.Originally posted by @copilot-pull-request-reviewer in #53 (comment)