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Copy pathAudioWaveform.csproj
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43 lines (38 loc) · 2.03 KB
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Copy pathAudioWaveform.csproj
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43 lines (38 loc) · 2.03 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net10.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>AudioWaveform</RootNamespace>
<UseWinUI>true</UseWinUI>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x64;AnyCPU;ARM64</Platforms>
<Platform Condition=" '$(Platform)' == '' ">x64</Platform>
<RuntimeIdentifiers>win-x64;win-arm64</RuntimeIdentifiers>
<!-- Unpackaged (no MSIX) so it F5 / dotnet run's like the WPF and WinForms samples.
Without this the stock WinUI template dies at startup with REGDB_E_CLASSNOTREG. -->
<WindowsPackageType>None</WindowsPackageType>
<Nullable>disable</Nullable>
<ImplicitUsings>disable</ImplicitUsings>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<!-- Windows App SDK. Reference the COMPONENT packages, not the Microsoft.WindowsAppSDK
umbrella - the umbrella drags in the AI/ML/ONNX payload this sample never uses. -->
<PackageReference Include="Microsoft.WindowsAppSDK.WinUI" Version="2.2.1" />
<PackageReference Include="Microsoft.WindowsAppSDK.Runtime" Version="2.2.0" />
<!-- ProEssentials v11 WinUI chart. The AnyCpu package embeds the native engines inside the
assembly and unpacks the one matching the running process at run time, so there is no
PEGRP*.DLL to copy (the WPF sample needs a copy target; this one does not).
The package also carries Gigasoft.ProEssentialsWinUI.pri - WinUI control templates live
there, and without it the chart renders NOTHING while every event still fires. -->
<PackageReference Include="ProEssentials.Chart.Net10.WinUI" Version="11.*" />
</ItemGroup>
<!-- Copy WAV files to output directory -->
<ItemGroup>
<Content Include="*.wav">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>