A powerful world building tool that auto creates custom atlases, material files, TRN entries, cubemaps, HG2/HGT conversion, and more
Auto generates TRN, HG2, and MAT files based on default worlds without needing to use MakeTRN. Implements some rarely used paramters for tweaking.
Creating a custom atlas with manually painted transitions can be very time consuming. This tool lets you point to a folder of solid textures, and it will arrange them on a grid, generate cap/diagonal transitions with many adjustment paramters, and exports with all the correct entries for TRN, CSV, Material, etc.
Ports custom worlds from 1.5 format into Redux. Auto converts the .MAP files into an atlas, and exports the proper TRN, CSV, Material.
Ports HGT or HG2 to PNG, or PNG back to HGT/HG2. Experimental World Machine implementation.
You just need a single HDRI/Equirectangular Projected Skybox image and this will convert it into cubemap faces, and generate all the material/DDS/TRN entries you need to make some awesome BZR skies.
Experimental mission layout summarizer that loads the heightmap and BZN.
Lets you define painting rules for custom painting, and manually writes the MAT file. Full replacement for MakeTRN /p