Skip to content

Commit ae45c05

Browse files
authored
Update README.md
1 parent d917ffa commit ae45c05

1 file changed

Lines changed: 35 additions & 9 deletions

File tree

README.md

Lines changed: 35 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1,20 +1,46 @@
11
# Battlezone98Redux_WorldBuilder
22
A powerful world building tool that auto creates custom atlases, material files, TRN entries, cubemaps, HG2/HGT conversion, and more
33

4-
## HG2/HGT Tools
5-
- HG2 ↔ PNG conversion (lossless 16-bit) and HG2IMG legacy PNG compatibility (8-bit RG, flipped)
6-
- HGT import/export (legacy pre-HG2 format)
7-
- Optional TRN-based size detection for HGT (Width/Depth ÷ 1280)
4+
## Stock Map Creator
5+
Auto generates TRN, HG2, and MAT files based on default worlds without needing to use MakeTRN. Implements some rarely used paramters for tweaking.
86

9-
<img width="1402" height="982" alt="image" src="https://github.com/user-attachments/assets/34362a26-e3cd-41b5-a43a-15c8829e393b" />
7+
<img width="1402" height="982" alt="python_el54uNiI0s" src="https://github.com/user-attachments/assets/057925a0-8737-4771-8830-6548a5c439d9" />
108

11-
<img width="1402" height="982" alt="image" src="https://github.com/user-attachments/assets/e6b60dd4-a375-44b7-a88d-613c4a93b526" />
129

13-
<img width="1402" height="982" alt="image" src="https://github.com/user-attachments/assets/44e371ee-f48c-476c-8bc4-6e393208fe20" />
10+
## Custom Atlas Creator
11+
Creating a custom atlas with manually painted transitions can be very time consuming. This tool lets you point to a folder of solid textures, and it will arrange them on a grid, generate cap/diagonal transitions with many adjustment paramters, and exports with all the correct entries for TRN, CSV, Material, etc.
12+
13+
<img width="1402" height="982" alt="python_0sHojush7m" src="https://github.com/user-attachments/assets/e8114ca7-ae38-49b0-99dc-30fe433b2714" />
14+
15+
## Legacy Atlas Creator
16+
Ports custom worlds from 1.5 format into Redux. Auto converts the .MAP files into an atlas, and exports the proper TRN, CSV, Material.
17+
18+
<img width="1402" height="982" alt="python_TDaQIDixe7" src="https://github.com/user-attachments/assets/0ad9a060-8804-4e1e-b81d-e146e3d4d908" />
19+
20+
## Heightmap Converter
21+
Ports HGT or HG2 to PNG, or PNG back to HGT/HG2. Experimental World Machine implementation.
22+
23+
<img width="1402" height="982" alt="python_KBNkOhWxwZ" src="https://github.com/user-attachments/assets/5acc659f-bc2e-4d3e-87c5-1edeb8a86576" />
24+
25+
26+
## Skybox Tools
27+
You just need a single HDRI/Equirectangular Projected Skybox image and this will convert it into cubemap faces, and generate all the material/DDS/TRN entries you need to make some awesome BZR skies.
28+
29+
<img width="1402" height="982" alt="python_Upj2ePSle0" src="https://github.com/user-attachments/assets/ad05eb5a-20c2-4604-9779-5bb8057dd7cc" />
30+
31+
32+
## Mission Visualizer
33+
Experimental mission layout summarizer that loads the heightmap and BZN.
34+
35+
<img width="1402" height="982" alt="python_RPojjiNh4q" src="https://github.com/user-attachments/assets/4628aece-bd05-43c3-ae00-51fc11ad95cc" />
36+
37+
38+
## Auto-Painter
39+
Lets you define painting rules for custom painting, and manually writes the MAT file. Full replacement for MakeTRN /p
40+
41+
<img width="1402" height="982" alt="python_1O4aYb26T2" src="https://github.com/user-attachments/assets/d91b2377-129a-46c3-9942-a8695927f0f4" />
1442

15-
<img width="1402" height="982" alt="image" src="https://github.com/user-attachments/assets/0370f2e6-c796-460a-87a6-f0bcd731b8e7" />
1643

17-
<img width="1402" height="982" alt="image" src="https://github.com/user-attachments/assets/1d2e8b53-d149-4768-a0b9-8608c21fc799" />
1844

1945

2046

0 commit comments

Comments
 (0)