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// Def.h
//
#pragma once
#include <Windows.h>
#define _DEMO FALSE // TRUE=demo, FALSE=complet
#define _INTRO FALSE // TRUE si images d'introduction
#define _EGAMES FALSE // TRUE version pour eGames
#define _SE FALSE // TRUE eGames Special Edition
#define LXIMAGE 640 // dimensions de la fen�tre de jeu
#define LYIMAGE 480
#define POSDRAWX 144 // surface de dessin
#define POSDRAWY 15
#define DIMDRAWX 480
#define DIMDRAWY 450
#define POSMAPX 8 // surface pour la carte
#define POSMAPY 15
#define DIMMAPX 128
#define DIMMAPY 128
#define MAXCELX 200 // nb max de cellules d'un monde
#define MAXCELY 200
#define DIMCELX 60 // dimensions d'une cellule (d�cor)
#define DIMCELY 30
#define DIMOBJX 120 // dimensions d'un objet
#define DIMOBJY 120
#define DIMBLUPIX 60 // dimensions de blupi
#define DIMBLUPIY 60
#define SHIFTBLUPIY 5 // petit d�calage vers le haut
#define DIMEXPLOX 128
#define DIMEXPLOY 128
#define DIMBUTTONX 40 // dimensions d'un button
#define DIMBUTTONY 40
#define DIMJAUGEX 124 // dimensions de la jauge
#define DIMJAUGEY 22
#define POSSTATX 12 // statistiques
#define POSSTATY 220
#define DIMSTATX 60
#define DIMSTATY 30
#define DIMTEXTX 16 // dimensions max d'un caract�re
#define DIMTEXTY 16
#define DIMLITTLEX 16 // dimensions max d'un petit caract�re
#define DIMLITTLEY 12
#define CHBACK 0
#define CHFLOOR 1
#define CHOBJECT 1
#define CHBLUPI 2
#define CHDECOR 3
#define CHBUTTON 4
#define CHJAUGE 5
#define CHTEXT 6
#define CHMAP 8
#define CHEXPLO 9
#define CHELEMENT 10
#define CHBLUPI1 11
#define CHBLUPI2 12
#define CHBLUPI3 13
#define CHPAD 14
#define CHSPEEDYBLUPI 15
#define CHBLUPIYOUPIE 16
#define CHGEAR 17
#define CHLITTLE 18
#define CHBIGNUM 19
#define CHTEMP 14
#define MAXMOVEOBJECT 200
#define MESS_LOBBY 4
#define NETEVENTMAX 20
#define PK_PLAYSOUND 40
// Directions :
#define DIRECT_E (0*16) // est
#define DIRECT_SE (1*16) // sud-est
#define DIRECT_S (2*16) // sud
#define DIRECT_SO (3*16) // sud-ouest
#define DIRECT_O (4*16) // ouest
#define DIRECT_NO (5*16) // nord-ouest
#define DIRECT_N (6*16) // nord
#define DIRECT_NE (7*16) // nord-est
// NO
// O | N
// \ | /
// \ | /
// \|/
// SO -------o------- NE
// /|\
// / | \
// / | \
// S | E
// (y) SE (x)
// Actions :
#define ACTION_STOP 1 // arr�t
#define ACTION_MARCH 2
#define ACTION_TURN 3
#define ACTION_JUMP 4
#define ACTION_AIR 5
#define ACTION_DOWN 6
// Sons :
/*
#define SOUND_CLICK 0
#define SOUND_JUMP1 1
#define SOUND_JUMP2 2
#define SOUND_JUMPEND 3
#define SOUND_JUMPTOC 4
#define SOUND_TURN 5
#define SOUND_VERTIGO 6
#define SOUND_DOWN 7
#define SOUND_FALL 8
#define SOUND_NEW 9
#define SOUND_BOUM 10
#define SOUND_TRESOR 11
#define SOUND_EGG 12
#define SOUND_ENDKO 13
#define SOUND_ENDOK 14
#define SOUND_HELICOSTART 15
#define SOUND_HELICOHIGH 16
#define SOUND_HELICOSTOP 17
#define SOUND_HELICOLOW 18
#define SOUND_LASTTRESOR 19
#define SOUND_UP 20
#define SOUND_LOOKUP 21
#define SOUND_JUMP0 22
#define SOUND_PLOUF 23
#define SOUND_BLUP 24
#define SOUND_SURF 25
#define SOUND_DROWN 26
#define SOUND_ERROR 27
#define SOUND_JEEPSTART 28
#define SOUND_JEEPHIGH 29
#define SOUND_JEEPSTOP 30
#define SOUND_JEEPLOW 31
#define SOUND_BYE 32
#define SOUND_DOOR 33
#define SOUND_SUSPENDTOC 34
#define SOUND_SUSPENDJUMP 35
#define SOUND_SINGE 36
#define SOUND_PATIENT 37
*/
#define SOUND_MOVIE 99
// Boutons (play) :
#define MAXBUTTON 40
#define BUTTON_GO 0
#define BUTTON_STOP 1
#define BUTTON_MANGE 2
#define BUTTON_CARRY 3
#define BUTTON_DEPOSE 4
#define BUTTON_ABAT 5
#define BUTTON_ROC 6
#define BUTTON_CULTIVE 7
#define BUTTON_BUILD1 8
#define BUTTON_BUILD2 9
#define BUTTON_BUILD3 10
#define BUTTON_BUILD4 11
#define BUTTON_BUILD5 12
#define BUTTON_BUILD6 13
#define BUTTON_MUR 14
#define BUTTON_PALIS 15
#define BUTTON_ABATn 16
#define BUTTON_ROCn 17
#define BUTTON_PONT 18
#define BUTTON_TOUR 19
#define BUTTON_BOIT 20
#define BUTTON_LABO 21
#define BUTTON_FLEUR 22
#define BUTTON_FLEURn 23
#define BUTTON_DYNAMITE 24
#define BUTTON_BATEAU 25
#define BUTTON_DJEEP 26
#define BUTTON_DRAPEAU 27
#define BUTTON_EXTRAIT 28
#define BUTTON_FABJEEP 29
#define BUTTON_FABMINE 30
#define BUTTON_FABDISC 31
#define BUTTON_REPEAT 32
#define BUTTON_DARMURE 33
#define BUTTON_FABARMURE 34
// Erreurs :
#define ERROR_MISC 1
#define ERROR_GROUND 2
#define ERROR_FREE 3
#define ERROR_PONTOP 4
#define ERROR_PONTTERM 5
#define ERROR_TOURISOL 6
#define ERROR_TOUREAU 7
#define ERROR_TELE2 8
// Lutins pour la souris
#define SPRITE_ARROW 1
#define SPRITE_POINTER 2
#define SPRITE_MAP 3
#define SPRITE_ARROWU 4
#define SPRITE_ARROWD 5
#define SPRITE_ARROWL 6
#define SPRITE_ARROWR 7
#define SPRITE_ARROWUL 8
#define SPRITE_ARROWUR 9
#define SPRITE_ARROWDL 10
#define SPRITE_ARROWDR 11
#define SPRITE_WAIT 12
#define SPRITE_EMPTY 13
#define SPRITE_FILL 14
#define MAXMOVEOBJECT = 200;
#define INPUT_LEFT 1
#define INPUT_RIGHT 2
// User define message
#define WM_UPDATE (WM_USER+1)
#define WM_DECOR1 (WM_USER+20)
#define WM_DECOR2 (WM_USER+21)
#define WM_DECOR3 (WM_USER+22)
#define WM_DECOR4 (WM_USER+23)
#define WM_DECOR5 (WM_USER+24)
#define WM_DECOR6 1049
#define WM_DECOR7 1050
#define WM_DECOR8 1051
#define WM_DECOR9 1052
#define WM_DECOR10 1053
#define WM_DECOR11 1054
#define WM_ACTION_ABAT1 (WM_USER+31)
#define WM_ACTION_ABAT2 (WM_USER+32)
#define WM_ACTION_ABAT3 (WM_USER+33)
#define WM_ACTION_ABAT4 (WM_USER+34)
#define WM_ACTION_ABAT5 (WM_USER+35)
#define WM_ACTION_ABAT6 (WM_USER+36)
#define WM_ACTION_BUILD1 (WM_USER+37)
#define WM_ACTION_BUILD2 (WM_USER+38)
#define WM_ACTION_BUILD3 (WM_USER+39)
#define WM_ACTION_BUILD4 (WM_USER+40)
#define WM_ACTION_BUILD5 (WM_USER+41)
#define WM_ACTION_BUILD6 (WM_USER+42)
#define WM_ACTION_STOP (WM_USER+43)
#define WM_ACTION_CARRY (WM_USER+44)
#define WM_ACTION_DEPOSE (WM_USER+45)
#define WM_ACTION_ROC1 (WM_USER+46)
#define WM_ACTION_ROC2 (WM_USER+47)
#define WM_ACTION_ROC3 (WM_USER+48)
#define WM_ACTION_ROC4 (WM_USER+49)
#define WM_ACTION_ROC5 (WM_USER+50)
#define WM_ACTION_ROC6 (WM_USER+51)
#define WM_ACTION_ROC7 (WM_USER+52)
#define WM_ACTION_MUR (WM_USER+53)
#define WM_ACTION_CULTIVE (WM_USER+54)
#define WM_ACTION_CULTIVE2 (WM_USER+55)
#define WM_ACTION_MANGE (WM_USER+56)
#define WM_ACTION_MAKE (WM_USER+57)
#define WM_ACTION_BUILD (WM_USER+58)
#define WM_ACTION_PALIS (WM_USER+59)
#define WM_ACTION_NEWBLUPI (WM_USER+60)
#define WM_ACTION_PONTE (WM_USER+61)
#define WM_ACTION_PONTS (WM_USER+62)
#define WM_ACTION_PONTO (WM_USER+63)
#define WM_ACTION_PONTN (WM_USER+64)
#define WM_ACTION_PONTEL (WM_USER+65)
#define WM_ACTION_PONTSL (WM_USER+66)
#define WM_ACTION_PONTOL (WM_USER+67)
#define WM_ACTION_PONTNL (WM_USER+68)
#define WM_ACTION_TOUR (WM_USER+69)
#define WM_ACTION_CARRY2 (WM_USER+70)
#define WM_ACTION_DEPOSE2 (WM_USER+71)
#define WM_ACTION_MANGE2 (WM_USER+72)
#define WM_ACTION_BOIT (WM_USER+73)
#define WM_ACTION_BOIT2 (WM_USER+74)
#define WM_ACTION_LABO (WM_USER+75)
#define WM_ACTION_FLEUR1 (WM_USER+76)
#define WM_ACTION_FLEUR2 (WM_USER+77)
#define WM_ACTION_DYNAMITE (WM_USER+78)
#define WM_ACTION_DYNAMITE2 (WM_USER+79)
#define WM_ACTION_T_DYNAMITE (WM_USER+80)
#define WM_ACTION_FLEUR3 (WM_USER+81)
#define WM_ACTION_R_BUILD1 (WM_USER+82)
#define WM_ACTION_R_BUILD2 (WM_USER+83)
#define WM_ACTION_R_BUILD3 (WM_USER+84)
#define WM_ACTION_R_BUILD4 (WM_USER+85)
#define WM_ACTION_R_MAKE1 (WM_USER+86)
#define WM_ACTION_R_MAKE2 (WM_USER+87)
#define WM_ACTION_R_MAKE3 (WM_USER+88)
#define WM_ACTION_R_MAKE4 (WM_USER+89)
#define WM_ACTION_R_BUILD5 (WM_USER+90)
#define WM_ACTION_R_MAKE5 (WM_USER+91)
#define WM_ACTION_BATEAUE (WM_USER+92)
#define WM_ACTION_BATEAUS (WM_USER+93)
#define WM_ACTION_BATEAUO (WM_USER+94)
#define WM_ACTION_BATEAUN (WM_USER+95)
#define WM_ACTION_BATEAUDE (WM_USER+96)
#define WM_ACTION_BATEAUDS (WM_USER+97)
#define WM_ACTION_BATEAUDO (WM_USER+98)
#define WM_ACTION_BATEAUDN (WM_USER+99)
#define WM_ACTION_BATEAUAE (WM_USER+100)
#define WM_ACTION_BATEAUAS (WM_USER+101)
#define WM_ACTION_BATEAUAO (WM_USER+102)
#define WM_ACTION_BATEAUAN (WM_USER+103)
#define WM_ACTION_MJEEP (WM_USER+104)
#define WM_ACTION_DJEEP (WM_USER+105)
#define WM_ACTION_DRAPEAU (WM_USER+106)
#define WM_ACTION_DRAPEAU2 (WM_USER+107)
#define WM_ACTION_DRAPEAU3 (WM_USER+108)
#define WM_ACTION_EXTRAIT (WM_USER+109)
#define WM_ACTION_FABJEEP (WM_USER+110)
#define WM_ACTION_FABMINE (WM_USER+111)
#define WM_ACTION_MINE (WM_USER+112)
#define WM_ACTION_MINE2 (WM_USER+113)
#define WM_ACTION_R_BUILD6 (WM_USER+114)
#define WM_ACTION_R_MAKE6 (WM_USER+115)
#define WM_ACTION_E_RAYON (WM_USER+116)
#define WM_ACTION_ELECTRO (WM_USER+117)
#define WM_ACTION_ELECTROm (WM_USER+118)
#define WM_ACTION_GRILLE (WM_USER+119)
#define WM_ACTION_MAISON (WM_USER+120)
#define WM_ACTION_FABDISC (WM_USER+121)
#define WM_ACTION_A_MORT (WM_USER+122)
#define WM_ACTION_REPEAT (WM_USER+123)
#define WM_ACTION_TELEPORTE00 (WM_USER+124)
#define WM_ACTION_TELEPORTE10 (WM_USER+125)
#define WM_ACTION_TELEPORTE01 (WM_USER+126)
#define WM_ACTION_TELEPORTE11 (WM_USER+127)
#define WM_ACTION_FABARMURE (WM_USER+128)
#define WM_ACTION_MARMURE (WM_USER+129)
#define WM_ACTION_DARMURE (WM_USER+130)
#define WM_BUTTON0 (WM_USER+200)
#define WM_BUTTON1 (WM_USER+201)
#define WM_BUTTON2 (WM_USER+202)
#define WM_BUTTON3 (WM_USER+203)
#define WM_BUTTON4 (WM_USER+204)
#define WM_BUTTON5 (WM_USER+205)
#define WM_BUTTON6 (WM_USER+206)
#define WM_BUTTON7 (WM_USER+207)
#define WM_BUTTON8 (WM_USER+208)
#define WM_BUTTON9 (WM_USER+209)
#define WM_BUTTON10 (WM_USER+210)
#define WM_BUTTON11 (WM_USER+211)
#define WM_BUTTON12 (WM_USER+212)
#define WM_BUTTON13 (WM_USER+213)
#define WM_BUTTON14 (WM_USER+214)
#define WM_BUTTON15 (WM_USER+215)
#define WM_BUTTON16 (WM_USER+216)
#define WM_BUTTON17 (WM_USER+217)
#define WM_BUTTON18 (WM_USER+218)
#define WM_BUTTON19 (WM_USER+219)
#define WM_BUTTON20 (WM_USER+220)
#define WM_BUTTON21 (WM_USER+221)
#define WM_BUTTON22 (WM_USER+222)
#define WM_BUTTON23 (WM_USER+223)
#define WM_BUTTON24 (WM_USER+224)
#define WM_BUTTON25 (WM_USER+225)
#define WM_BUTTON26 (WM_USER+226)
#define WM_BUTTON27 (WM_USER+227)
#define WM_BUTTON28 (WM_USER+228)
#define WM_BUTTON29 (WM_USER+229)
#define WM_BUTTON30 (WM_USER+230)
#define WM_BUTTON31 (WM_USER+231)
#define WM_BUTTON32 (WM_USER+232)
#define WM_BUTTON33 (WM_USER+233)
#define WM_BUTTON34 (WM_USER+234)
#define WM_BUTTON35 (WM_USER+235)
#define WM_BUTTON36 (WM_USER+236)
#define WM_BUTTON37 (WM_USER+237)
#define WM_BUTTON38 (WM_USER+238)
#define WM_BUTTON39 (WM_USER+239)
#define WM_READ0 (WM_USER+300)
#define WM_READ1 (WM_USER+301)
#define WM_READ2 (WM_USER+302)
#define WM_READ3 (WM_USER+303)
#define WM_READ4 (WM_USER+304)
#define WM_READ5 (WM_USER+305)
#define WM_READ6 (WM_USER+306)
#define WM_READ7 (WM_USER+307)
#define WM_READ8 (WM_USER+308)
#define WM_READ9 (WM_USER+309)
#define WM_WRITE0 (WM_USER+310)
#define WM_WRITE1 (WM_USER+311)
#define WM_WRITE2 (WM_USER+312)
#define WM_WRITE3 (WM_USER+313)
#define WM_WRITE4 (WM_USER+314)
#define WM_WRITE5 (WM_USER+315)
#define WM_WRITE6 (WM_USER+316)
#define WM_WRITE7 (WM_USER+317)
#define WM_WRITE8 (WM_USER+318)
#define WM_WRITE9 (WM_USER+319)
#define WM_PHASE_INIT (WM_USER+500)
#define WM_PHASE_PLAY (WM_USER+501)
#define WM_PHASE_BUILD (WM_USER+502)
#define WM_PHASE_READ (WM_USER+503)
#define WM_PHASE_WRITE (WM_USER+504)
#define WM_PHASE_INFO (WM_USER+505)
#define WM_PHASE_BUTTON (WM_USER+506)
#define WM_PHASE_TERM (WM_USER+507)
#define WM_PHASE_WIN (WM_USER+508)
#define WM_PHASE_LOST (WM_USER+509)
#define WM_PHASE_MUSIC (WM_USER+512)
#define WM_PHASE_PLAYMOVIE (WM_USER+513)
#define WM_PHASE_WINMOVIE (WM_USER+514)
#define WM_PHASE_SCHOOL (WM_USER+515)
#define WM_PHASE_MISSION (WM_USER+516)
#define WM_PHASE_LASTWIN (WM_USER+517)
#define WM_PHASE_WRITEp (WM_USER+518)
#define WM_PHASE_SETUPp (WM_USER+519)
#define WM_PHASE_REGION (WM_USER+520)
#define WM_PHASE_INSERT (WM_USER+521)
#define WM_PHASE_HISTORY0 (WM_USER+522)
#define WM_PHASE_HISTORY1 (WM_USER+523)
#define WM_PHASE_HELP 1583
#define WM_PHASE_H0MOVIE (WM_USER+525)
#define WM_PHASE_H1MOVIE (WM_USER+526)
#define WM_PHASE_H2MOVIE (WM_USER+527)
#define WM_PHASE_TESTCD (WM_USER+528)
#define WM_PHASE_MANUEL (WM_USER+529)
#define WM_PHASE_PRIVATE (WM_USER+530)
#define WM_PHASE_UNDO (WM_USER+531)
#define WM_PHASE_BYE (WM_USER+532)
#define WM_PHASE_SKILL1 (WM_USER+533)
#define WM_PHASE_SKILL2 (WM_USER+534)
#define WM_PHASE_DEMO 1557
#define WM_PHASE_INTRO1 (WM_USER+536)
#define WM_PHASE_INTRO2 (WM_USER+537)
#define WM_PHASE_PLAYTEST (WM_USER+538)
#define WM_PHASE_WINMOVIEDESIGN (WM_USER+539)
#define WM_PHASE_WINMOVIEMULTI (WM_USER+540)
#define WM_PREV (WM_USER+600)
#define WM_NEXT (WM_USER+601)
#define WM_MOVIE (WM_USER+602)
#define WM_PHASE_CREATE 1579
#define WM_PHASE_608 1544
#define WM_PHASE_NAMEg 1527
#define WM_PHASE_CLEARg 1528
#define WM_PHASE_SETUP 1534
#define WM_PHASE_DOPLAY 1539
#define WM_PHASE_WINd 1546
#define WM_PHASE_LOSTd 1547
#define WM_PHASE_WINMOVIEd 1548
#define WM_PHASE_WINm 1549
#define WM_PHASE_LOSTm 1550
#define WM_PHASE_WINMOVIEm 1551
#define WM_PHASE_PRIVATE 1554
#define WM_PHASE_NAMEd 1558
#define WM_PHASE_WRITEd 1559
#define WM_PHASE_READd 1560
#define WM_PHASE_CONFIRM 1562
#define WM_PHASE_YES 1563
#define WM_PHASE_61C 1564
#define WM_PHASE_61F 1567
#define WM_PHASE_SERVICE 1568
#define WM_PHASE_DPLAY_DO_SERVICE 1569
#define WM_PHASE_DPLAY_CANCEL_SERVICE 1570
#define WM_PHASE_SESSION 1571
#define WM_PHASE_JOINGAME 1572
#define WM_PHASE_DPLAY_CREATE_LOBBY 1573
#define WM_PHASE_DPLAY_REFRESH 1574
#define WM_PHASE_DPLAY_CANCEL_SESSION 1575
#define WM_PHASE_MULTI 1576
#define WM_PHASE_DPLAY_START_GAME_2 1577
#define WM_PHASE_DPLAY_CANCEL_MULTI 1578
#define WM_PHASE_DPLAY_CREATE 1580
#define WM_PHASE_DPLAY_CANCEL_CREATE 1581
#define WM_PHASE_STOP 1582
#define WM_PHASE_634 1588
#define WM_PHASE_GWRITE 1584
#define WM_PHASE_GREADp 1585
#define WM_PHASE_GREAD 1586
#define WM_PHASE_DOQUIT 1587
#define WM_PHASE_GAMER 1545
#define WM_PHASE_CLEARg 1528
#define WM_PHASE_CLEARd 1561
// Types de gestion de la souris.
#define MOUSETYPEGRA 1
#define MOUSETYPEWIN 2
#define MOUSETYPEWINPOS 3
// Conditions pour gagner.
typedef struct
{
short bHachBlupi; // blupi sur dalle hachur�e
short bHachPlanche; // planches sur dalle hachur�e
short bStopFire; // feu �teint
short nbMinBlupi; // nb de blupi n�cessaires
short nbMaxBlupi; // nb de blupi n�cessaires
short bHomeBlupi; // blupi � la maison
short bKillRobots; // plus d'ennemis
short bHachTomate; // tomates sur dalle hachur�e
short bHachMetal; // m�tal sur dalle hachur�e
short bHachRobot; // robot sur dalle hachur�e
short reserve[14];
}
Term;