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_sources/architecture.md.txt

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# Architecture
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STARK's public API is straightforward despite the internal complexity.
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STARK's public API is straightforward.
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Users work through a single entry point, `Simulation`, which exposes all physics subsystems.
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Internally, `core::Stark` orchestrates time stepping and Newton solves via SymX.
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Internally, `core::Stark` orchestrates time stepping and uses SymX's Newton solves.
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## Component Map
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| `EnergyPrescribedPositions` | Penalty-based kinematic boundary conditions |
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| `EnergySegmentStrain` | 1D stretching for rods and cables |
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| `EnergyTriangleStrain` | 2D membrane strain for cloth and shells |
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| `EnergyDiscreteShells` | Bending stiffness (Bergou discrete shells) |
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| `EnergyDiscreteShells` | Bending stiffness |
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| `EnergyTetStrain` | 3D volumetric FEM for soft bodies |
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In practice you almost never compose these by hand.

_sources/hello_world.md.txt

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# Hello World
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Two quick STARK "hello world" programs — one in Python, one in C++.
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Here you can find two quick STARK "hello world" programs — one in Python, one in C++.
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Both simulate a piece of cloth falling on a rigid box that spins in place.
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<p align="center">
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<img src="../images/spinning_box_cloth.gif" alt="Spinning box cloth simulation" style="width:65%;">
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<img src="../_static/spinning_box_cloth.gif" alt="Spinning box cloth simulation" style="width:65%;">
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</p>
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## Python

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