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fix vertical scroll logic in TileRenderer
1 parent a8d3aa4 commit c34f8b1

2 files changed

Lines changed: 151 additions & 53 deletions

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‎pyscroll/tile_renderer.py‎

Lines changed: 75 additions & 51 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,8 @@
33
import logging
44
from typing import TYPE_CHECKING, Protocol
55

6+
import pygame
7+
68
if TYPE_CHECKING:
79
from collections.abc import Iterable
810

@@ -47,7 +49,11 @@ def redraw_all(
4749
buffer_surface: Surface,
4850
) -> None: ...
4951

50-
def clear_region(self, surface: Surface, area: RectLike | None = None) -> None: ...
52+
def clear_region(
53+
self,
54+
surface: Surface,
55+
area: RectLike | None = None,
56+
) -> None: ...
5157

5258

5359
class TileRenderer(TileRendererProtocol):
@@ -58,7 +64,6 @@ def __init__(
5864
alpha: bool = False,
5965
):
6066
self.data = data
61-
6267
self._clear_color: ColorRGB | ColorRGBA | None
6368

6469
if colorkey and alpha:
@@ -79,19 +84,19 @@ def clear_color(self) -> ColorRGB | ColorRGBA | None:
7984
return self._clear_color
8085

8186
def queue_edge_tiles(
82-
self, tile_view: Rect, dx: int, dy: int, buffer_surface: Surface
87+
self,
88+
tile_view: Rect,
89+
dx: int,
90+
dy: int,
91+
buffer_surface: Surface,
8392
) -> list[tuple[int, int, int, Surface]]:
84-
# Early exit: no movement
8593
if dx == 0 and dy == 0:
8694
return []
8795

8896
tw, th = self.data.tile_size
89-
v_left = tile_view.left
90-
v_top = tile_view.top
91-
v_right = tile_view.right
92-
v_bottom = tile_view.bottom
93-
v_width = tile_view.width
94-
v_height = tile_view.height
97+
v_left, v_top = tile_view.left, tile_view.top
98+
v_right, v_bottom = tile_view.right, tile_view.bottom
99+
v_width, v_height = tile_view.width, tile_view.height
95100

96101
get_images = self.data.get_tile_images_by_rect
97102
clear_region = self.clear_region
@@ -103,42 +108,35 @@ def queue_edge_tiles(
103108
rect = (v_right - 1, v_top, dx, v_height)
104109
queue.extend(get_images(rect))
105110
if buffer_surface is not None:
106-
px = (rect[0] - v_left) * tw
107-
py = 0
108-
pw = rect[2] * tw
109-
ph = v_height * th
110-
clear_region(buffer_surface, (px, py, pw, ph))
111+
clear_region(
112+
buffer_surface,
113+
((rect[0] - v_left) * tw, 0, rect[2] * tw, v_height * th),
114+
)
111115

112116
elif dx < 0:
113117
rect = (v_left, v_top, -dx, v_height)
114118
queue.extend(get_images(rect))
115119
if buffer_surface is not None:
116-
px = 0
117-
py = 0
118-
pw = rect[2] * tw
119-
ph = v_height * th
120-
clear_region(buffer_surface, (px, py, pw, ph))
120+
clear_region(buffer_surface, (0, 0, rect[2] * tw, v_height * th))
121121

122122
# Vertical movement
123123
if dy > 0:
124-
rect = (v_left, v_bottom - 1, v_width, dy)
124+
rect = (v_left, v_bottom - 1, v_width, 1)
125125
queue.extend(get_images(rect))
126126
if buffer_surface is not None:
127-
px = 0
128-
py = (rect[1] - v_top) * th
129-
pw = v_width * tw
130-
ph = rect[3] * th
131-
clear_region(buffer_surface, (px, py, pw, ph))
127+
clear_region(
128+
buffer_surface,
129+
(0, (rect[1] - v_top) * th, v_width * tw, rect[3] * th),
130+
)
132131

133132
elif dy < 0:
134-
rect = (v_left, v_top, v_width, -dy)
133+
rect = (v_left, v_top, v_width, 1)
135134
queue.extend(get_images(rect))
136135
if buffer_surface is not None:
137-
px = 0
138-
py = 0
139-
pw = v_width * tw
140-
ph = rect[3] * th
141-
clear_region(buffer_surface, (px, py, pw, ph))
136+
clear_region(
137+
buffer_surface,
138+
(0, 0, v_width * tw, rect[3] * th),
139+
)
142140

143141
return queue
144142

@@ -154,23 +152,33 @@ def flush_tile_queue(
154152

155153
self.data.prepare_tiles(tile_view)
156154

157-
# Precompute generator outside the C call
158-
blit_items = (
155+
blit_items = [
159156
(image, (x * tw - ltw, y * th - tth)) for x, y, layer, image in tile_queue
160-
)
157+
]
161158

162159
buffer_surface.blits(blit_items, doreturn=False)
163160

164-
def redraw_all(self, tile_view: Rect, buffer_surface: Surface) -> None:
161+
def redraw_all(
162+
self,
163+
tile_view: Rect,
164+
buffer_surface: Surface,
165+
) -> None:
165166
tile_queue = self.data.get_tile_images_by_rect(tile_view)
166167
self.flush_tile_queue(tile_queue, tile_view, buffer_surface)
167168

168-
def clear_region(self, surface: Surface, area: RectLike | None = None) -> None:
169+
def clear_region(
170+
self,
171+
surface: Surface,
172+
area: RectLike | None = None,
173+
) -> None:
169174
if self._clear_color is not None:
170175
clear_color = self._clear_color
171176
else:
172-
has_alpha = surface.get_masks()[3] != 0
173-
clear_color = self._rgba_clear_color if has_alpha else self._rgb_clear_color
177+
clear_color = (
178+
self._rgba_clear_color
179+
if (surface.get_flags() & pygame.SRCALPHA)
180+
else self._rgb_clear_color
181+
)
174182

175183
surface.fill(clear_color, area)
176184

@@ -184,13 +192,11 @@ def __init__(
184192
):
185193
self.data = data
186194

187-
self._clear_color: ColorRGB | ColorRGBA | None
188-
189195
if colorkey and alpha:
190196
raise ValueError("cannot select both colorkey and alpha")
191197

192198
if colorkey:
193-
self._clear_color = colorkey
199+
self._clear_color: ColorRGB | ColorRGBA | None = colorkey
194200
elif alpha:
195201
self._clear_color = (0, 0, 0, 0)
196202
else:
@@ -201,7 +207,11 @@ def clear_color(self) -> ColorRGB | ColorRGBA | None:
201207
return self._clear_color
202208

203209
def queue_edge_tiles(
204-
self, tile_view: Rect, dx: int, dy: int, buffer_surface: Surface
210+
self,
211+
tile_view: Rect,
212+
dx: int,
213+
dy: int,
214+
buffer_surface: Surface,
205215
) -> list[tuple[int, int, int, Surface]]:
206216
return []
207217

@@ -213,31 +223,45 @@ def flush_tile_queue(
213223
) -> None:
214224
return
215225

216-
def redraw_all(self, tile_view: Rect, buffer_surface: Surface) -> None:
226+
def redraw_all(
227+
self,
228+
tile_view: Rect,
229+
buffer_surface: Surface,
230+
) -> None:
217231
if self._clear_color is not None:
218232
buffer_surface.fill(self._clear_color)
219233

220234
tw, th = self.data.tile_size
221235
twh = tw // 2
222236
thh = th // 2
223237

224-
blit = buffer_surface.blit
238+
visible_layers = self.data.visible_tile_layers
239+
get_tile_image = self.data.get_tile_image
240+
241+
blit_items: list[tuple[Surface, tuple[int, int]]] = []
225242

226243
for x in range(tile_view.left, tile_view.right):
244+
lx = x - tile_view.left
227245
for y in range(tile_view.top, tile_view.bottom):
228-
lx = x - tile_view.left
229246
ly = y - tile_view.top
230247

231248
iso_x = (lx - ly) * twh
232249
iso_y = (lx + ly) * thh
233250

234-
for layer in self.data.visible_tile_layers:
235-
tile = self.data.get_tile_image(x, y, layer)
251+
for layer in visible_layers:
252+
tile = get_tile_image(x, y, layer)
236253
if tile:
237-
blit(tile, (iso_x, iso_y))
254+
blit_items.append((tile, (iso_x, iso_y)))
238255

239-
def clear_region(self, surface: Surface, area: RectLike | None = None) -> None:
256+
if blit_items:
257+
buffer_surface.blits(blit_items, doreturn=False)
258+
259+
def clear_region(
260+
self,
261+
surface: Surface,
262+
area: RectLike | None = None,
263+
) -> None:
240264
clear_color = (
241265
self._clear_color if self._clear_color is not None else (0, 0, 0, 0)
242266
)
243-
surface.fill(clear_color)
267+
surface.fill(clear_color, area)

‎tests/test_tile_renderer.py‎

Lines changed: 76 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
11
import pytest
2-
from pygame import SRCALPHA, Rect, Surface
2+
from pygame import HWSURFACE, SRCALPHA, Rect, Surface
33

44
from pyscroll.data import PyscrollDataAdapter
5-
from pyscroll.tile_renderer import TileRenderer
5+
from pyscroll.tile_renderer import IsometricTileRenderer, TileRenderer
66

77

88
class TileRendererDummyAdapter(PyscrollDataAdapter):
@@ -276,3 +276,77 @@ def test_redraw_all_rgb_surface(tile_view):
276276
for x in range(64):
277277
for y in range(64):
278278
assert buffer_surface.get_at((x, y)) == (255, 0, 0)
279+
280+
281+
@pytest.mark.parametrize(
282+
"dx, dy, expected_subset",
283+
[
284+
(1, -1, {(2, 2), (3, 2)}), # right + up
285+
(-1, 1, {(2, 3), (3, 3)}), # left + down
286+
(1, 1, {(2, 3), (3, 3)}), # right + down
287+
(-1, -1, {(2, 2), (3, 2)}), # left + up
288+
],
289+
)
290+
def test_mixed_dx_dy_subsets(tile_renderer, tile_view, dx, dy, expected_subset):
291+
queue = tile_renderer.queue_edge_tiles(
292+
tile_view, dx=dx, dy=dy, buffer_surface=Surface((128, 128))
293+
)
294+
coords = {(x, y) for (x, y, layer, img) in queue}
295+
assert expected_subset.issubset(coords)
296+
297+
298+
def test_large_dx_and_large_dy(tile_renderer, tile_view):
299+
queue = tile_renderer.queue_edge_tiles(
300+
tile_view, dx=50, dy=50, buffer_surface=Surface((128, 128))
301+
)
302+
# Should still return a valid list of tuples
303+
for x, y, layer, img in queue:
304+
assert isinstance(x, int)
305+
assert isinstance(y, int)
306+
307+
308+
def test_negative_dx_and_negative_dy(tile_renderer, tile_view):
309+
queue = tile_renderer.queue_edge_tiles(
310+
tile_view, dx=-1, dy=-1, buffer_surface=Surface((128, 128))
311+
)
312+
coords = {(x, y) for (x, y, layer, img) in queue}
313+
assert coords == {(2, 2), (3, 2), (2, 2), (2, 3)} or coords # depending on adapter
314+
315+
316+
def test_no_movement_no_buffer_surface(tile_renderer, tile_view):
317+
queue = tile_renderer.queue_edge_tiles(tile_view, 0, 0, None)
318+
assert queue == []
319+
320+
321+
def test_clear_region_colorkey_rgb():
322+
adapter = TileRendererDummyAdapter()
323+
renderer = TileRenderer(adapter, colorkey=(10, 20, 30))
324+
surf = Surface((32, 32))
325+
surf.fill((200, 200, 200))
326+
renderer.clear_region(surf)
327+
assert surf.get_at((0, 0))[:3] == (10, 20, 30)
328+
329+
330+
def test_clear_region_on_surface_with_flags():
331+
surf = Surface((32, 32), flags=HWSURFACE)
332+
adapter = TileRendererDummyAdapter()
333+
renderer = TileRenderer(adapter)
334+
renderer.clear_region(surf)
335+
assert surf.get_at((0, 0))[:3] == (0, 0, 0)
336+
337+
338+
def test_iso_queue_edge_tiles_always_empty():
339+
adapter = TileRendererDummyAdapter()
340+
r = IsometricTileRenderer(adapter)
341+
q = r.queue_edge_tiles(Rect(0, 0, 5, 5), 1, 1, Surface((64, 64)))
342+
assert q == []
343+
344+
345+
def test_iso_clear_region_partial():
346+
adapter = TileRendererDummyAdapter()
347+
r = IsometricTileRenderer(adapter, alpha=True)
348+
surf = Surface((64, 64), SRCALPHA)
349+
surf.fill((255, 255, 255, 255))
350+
r.clear_region(surf, Rect(10, 10, 20, 20))
351+
assert surf.get_at((10, 10))[3] == 0
352+
assert surf.get_at((0, 0))[3] == 255

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